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Champions of Equestria

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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

safe2281122 artist:fillerartist227 marble pie8713 pinkie pie266775 earth pony551134 pony1711178 g42123330 3d131846 4:382 60 fps897 animated133224 blender16997 duo208827 female1912003 happy47454 jumping4939 low poly189 mare814044 no sound7791 retro552 style emulation5243 webm28966
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