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Ministry of Image - Fanfiction Printing

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Description

Got bored, so here’s some more retro-like animations.
 
Edit: If people do want these model bases to fool around with, just ask me.

dead source51416 safe2268793 artist:fillerartist227 marble pie8745 pinkie pie266028 earth pony546362 pony1701476 g42127684 3d130084 4:380 animated131741 blender16543 cute280209 diapinkes13298 duo205220 female1910527 jumping4886 low poly164 marblebetes879 playstation413 retro544 style emulation5182

Comments

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PwnyPony
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Crystal Roseluck - Had their OC in the 2023 Derpibooru Collab.
King Sombra - Celebrated the 10th anniversary of The Crystal Empire!
A Lovely Nightmare Night - Celebrated the 12th anniversary of MLP:FIM!
Elements of Harmony - Had an OC in the 2022 Community Collab
Non-Fungible Trixie -
Kinship Through Differences - Celebrated the 11th anniversary of MLP:FIM!
Verified Pegasus - Show us your gorgeous wings!

☀Welcome Princess Celest
Ok serious. If someone has a Net Yaroze(Playstation 1 Development console) They could make a PS1 pony game and upload the game for anyone to play either on an emulator or an actual PS1/2/3.
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@mjangelvortex  
I mostly use the animations built in with the SFM pony models, they’re edited a bit here to overall flow better. Some have called it lazy, but I do know how to animate, though, as I did animate Marble.
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
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Behind the scenes stuff. The odd triangulation is meant to be a sorta simulation of texture distortion, as it jitters the UVs around a bit.
 
All the mesh deforming is done with a displacement, using Trixie’s horn texture as the displacement image funny enough, it’s mounted to the camera as the object to map the displacement coordinates.
 
Had some really weird issues getting Marble’s head tracking to work, so I sorta had to hack it around to work right, hence the bone looking at pinkie.
 
BONUS: modern-like render. Since I know some probably wonder how they look without looking all jittery and unfiltered.
 
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