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Description
Low poly test.
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About N64-ish quality.
How many polygons are there, exactly? If it’s under 200 or so, you might get away with a Super FX chip on an SNES.
Edited
I used a obscure program called “KHed” to make it, rendered in blender.
In short, KHed is a freeware knock-off of Milkshape 3D, but more focused on the Source Engine and simple, clean UI.
And the you’re right. It’s a somewhat mix of both.
EDIT: It could also be the Nintendo DS.
Edited
Edited
If it was N64, it would have vertex shading and texture filtering.
This render was based off a 3D animation I saw that mixed pixel art design with low poly models, attempted to imitate it.
My youth on the Nintendo 64…