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Description
Still trying to figure out what I’m going to do with the hair. I don’t want the SFM style “blob” hair, but I also don’t want hyper-realistic, uncanny hair. Any recommendations?
Also: http://s14.postimg.org/561zpff35/otherview.jpg (Non-Puffy Cheek Version)
Model Details:
Polygons - 155,014
Dynamic Hair System - Yes
Dynamic Cloth System - Yes
Ik/Fk Switch - Yes
*Horn can be removed to facilitate creating any Unicorn or Earth Pony character (sorry pegasi, not yet).
*45 Blendshapes (including phoenemes) + Jaw Controller allow for nearly endless expression and lip sync capability.
*Separate hip/root controls. Tail follows hip movement vs. being locked to root control.
*At 1080p with all features activated, average render time is 30s with FurryBall 4, using two GeForce GTX-780ti in SLI for raytracing.
Also: http://s14.postimg.org/561zpff35/otherview.jpg (Non-Puffy Cheek Version)
Model Details:
Polygons - 155,014
Dynamic Hair System - Yes
Dynamic Cloth System - Yes
Ik/Fk Switch - Yes
*Horn can be removed to facilitate creating any Unicorn or Earth Pony character (sorry pegasi, not yet).
*45 Blendshapes (including phoenemes) + Jaw Controller allow for nearly endless expression and lip sync capability.
*Separate hip/root controls. Tail follows hip movement vs. being locked to root control.
*At 1080p with all features activated, average render time is 30s with FurryBall 4, using two GeForce GTX-780ti in SLI for raytracing.
Source
not provided yet
It doesnt look as bad looking from the side on the other pic but on this one its more noticeable…it still seem quite small even from the sides thou