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+-SH safe2289781 +-SH applejack209257 +-SH big macintosh35039 +-SH fluttershy269631 +-SH pinkie pie267648 +-SH princess celestia116944 +-SH rainbow dash292173 +-SH rarity226861 +-SH spike95708 +-SH twilight sparkle372703 +-SH g42130625 +-SH demoman618 +-SH demoman (tf2)609 +-SH engineer1023 +-SH engineer (tf2)883 +-SH heavy (tf2)602 +-SH heavy weapons guy544 +-SH mane six39326 +-SH medic1583 +-SH medic (tf2)1149 +-SH pyro (tf2)851 +-SH scout (tf2)1217 +-SH sniper1435 +-SH sniper (tf2)911 +-SH soldier2601 +-SH soldier (tf2)882 +-SH spy1486 +-SH spy (tf2)1050 +-SH team fortress 27277
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Still, there was an honest attempt here, at least
Yes, recoloring characters’ textures is hard, no doubt. But the end result is, as I said, garish and, as StrangeGirl said, too bright. It’s not aesthetically pleasing, in our opinions. It also messes with the game’s built in color-coding and art style. If you actually played with this mod and the other “villains” one, it would be much more difficult, though still passably possible, to identify what team and class someone is in the heat of battle. You certainly couldn’t do it as quickly.
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your current filter.More here: http://mlptf2mods.com/mods/character_models/