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Description
The mane was pretty hard to make, as I made it up of a bunch of distorted spheres, then snapped some of the nearest verts manually, and sub-divided and smoothed it in Blender. I recycled the “realistic” glasses bodygroup I scrapped and meant for Zippoorwhill, since they use the same glasses, but different colour, and with hinged supports.
Dunno if I like the tail, though.
Dunno if I like the tail, though.
I want to do all the foals in Twilight Time, so I have a huge chunk of models to do.
To make life easier, some of them are colour swaps.
I hadn’t downloaded them yet anyway.
Who else will you be doing?
Not really that hard at all.
Also I had to revise Twist and Zippoorwhill due to GMOD issues. Some didn’t like me slacking off, and not making it GMOD-usable.
I also forgot to set Twist’s texture folder right. It is now fixed.
I thought as much, but wasn’t 100% certain. And I already know how to get it to work in Gmod.
You put the materials and models into your usermod folder, well. That’s what I do. The contents in the zipped folder should look like this.
And the needed SFM folder is like this:
Just copy the 2 folders in the zip, and past them to the needed SFM folder. It SHOULD place the models and materials correctly for SFM use.
As for GMOD, you copy the whole folder. (Twist, basically), then paste it to your “Add-ons” folder.
c: