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Description
“Hi how’s it going? You on an adventure or something? Cool, can I come too? Hey, is that one of those crosses they hide in the candles? You collecting those or something, ‘cause I know where there’s a lot more of them and– whoah, you almost hit me by accident there!”
Source
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I wish. I would love to have inspired something like that XD
Nah, that predates this pic by a few years.
I’ve never played PoR, but I love Charlotte (mainly for her Heal spell and faster-than-average MP regeneration) in HD.
Chock up another one. Jonathon and Charlotte are best vampire hunters.
Charlotte is also my main in Harmony of Despair.
Ha, I remember that! I once managed to get that on a random occasion.
… m… my niggz… I thought I was the only one…
I actually DID start crying after reading that there was someone else whose favorite Castlevania game was Portrait of Ruin… I’ve been so ALONE…
…I think that about sums up any and everyone’s feelings on the medusa heads.
So far my favorite is Portrait of Ruin. It’s like SOTN, but they upped the difficulty to where it’s fair (but not ball-gratingly annoying). Like if you’re going to die, it’s going to be from getting your ass beaten by enemies rather than a deft punt onto some spikes or some shit. The bosses are nasty though.
@Parallel Black
Well the game’s prone to things that can cause sequence-breaking, but in doing so, can make it much more difficult as a result.
Yeah, I remember just how easy that game is, yet at the same time, you should beware of where you’re going.
To be fair with Symph, you’re far more in danger of getting lost in that one, than dying from something malicious killing you…
Though I recall some areas being particularly annoying to traverse due to spikes surrounding certain areas; I personally loved finding secret areas.
@atalarikt
@Background Pony #AB34
Adding to that, they also come in pairs or sometimes even three or four at a time on the screen, are small so they’re hard to hit, and never stop coming until you leave the area. Also they tend to pop up in areas with nasty platforms like the Clocktower (where there’s tons of massive moving gears and spikes) or the GOD FRIGGING DAMNED BURNED PARADISE FROM PORTRAIT OF RUIN where all the gravity is screwed up, and there’s also usually other enemies in the area for them to knock you into as well.
If I were to make a top 10 list of the things I hate about Castlevania, it would be
and so forth.
All that frustration aside, the Castlevania games are super fun. It’s like they’re really fun and really aggravating at the same time, but they’re just slightly more fun so you want to keep playing. Except Symphony of the Night, which is so laughably easy you actually have to do like a no gear or low level run to even create the challenge.
Basically they fly at you in a arc-like motion. You touch them, you get damaged and get knocked-back. This is specially bad if they knock you into a bottomless pit or spiked floors and losing a life in the earlier games. They still knock you back in the later games and it’s hard if they knock you into spikes or some floor hazard.
The yellow ones not just damage you but they turn you to stone. When you’re stone any damage you take is extra, even worse if you hit a floor hazard.
The normal blue ones are really annoying (borderline agonizing), but they don’t turn you into a stone. The yellow ones do, and therefore, are far more annoying than the blue ones.
I’ll second that request!
As an aside: I never played any of the Castlevania games. So what do the Medusa heads do? And what’s so bad about the yellow ones?
… And now I want to see GMHAA being surrounded and cuddled by, like, nine of these things, on a bed.
… So basically, that Cutelings image, with no bedsheet… just a lot of warm, cuddly, snug, BLUE (no yellows allowed!) Medusa Heads.
… with Kalianne peeking over the edge of the bed, angry and jealous… with puffed cheeks.