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+-SH suggestive197253 +-SH artist:shepherd0821644 +-SH oc998655 +-SH oc only731105 +-SH oc:cream heart3101 +-SH anthro382910 +-SH anthro oc38051 +-SH arm under breasts1037 +-SH belly button118673 +-SH bikini27759 +-SH bottle6406 +-SH breasts415957 +-SH busty cream heart1123 +-SH cleavage49531 +-SH clothes678532 +-SH female1909958 +-SH milf14267 +-SH milk6951 +-SH nudity545118 +-SH skimpy187 +-SH solo1506148 +-SH solo female247856 +-SH swimsuit42095 +-SH thigh highs74970
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second that ^^
top lel
↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓
Milky 1000__, fluffle 400__; I sense denial.
↑ ↑ ↓ ↓ ← → ← → B A START.
Milky is most loved?
In your dreams.
Button’s mom has really got it going on O////O
“Contra-ry”
Contra-ry to popular belief, the start button is not part of the Konami Code. The game only checked for up-up-down-down-left-right-left-right-B-A. At that point you got your 30 lives and the Start button… started the game, as it always would.
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snop-Most old games would keep all sorts of gameplay variables in memory even when not actually playing, using a mode variable to determine how to react and what to draw. Therefore, the title screen would know to react to the Code and set the lives counter to 30. This sort of system is also easily seen in Super Mario Bros 1, where the title screen itself is also the attract demo.
Is that so?
Where’s the start button?
i think ur forgetting somepony