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Description
So… I went and rotoscoped this 3D animation by DJTHED for some reason…
And I wouldn’t say I necessarily finished it, instead I’ve reached my self imposed deadline with acceptable results and no desire to proceed. I’d never done rotoscoping until now and I didn’t anticipate it’d take upwards of 30 hours of pure labour just to achieve a paltry five seconds of animation.
This was done almost entirely in Blender with the assistance of the AnimAll plug-in. Essentially I just had a bunch of flat shapes and squished them around until they kinda looked like the shape in the gif underneath and then laid down a keyframe for the vertices. I skipped frames where the shape was approximately right which saved me a bit of time. There are some details I dropped either because they were too hard to decipher or it would’ve added several hours of work to the project.
If it interests people I may put up the blend file for download, though there isn’t much in the way of reusable assets in this project. If I manage to work out the jank I may upload a 4K 60 fps webm of this animation.
Now, I imagine some people may be curious as to why I went about doing this as it’s kinda inferior to the original 3D animation, I guess it’s because I wanted an excuse to re-watch his animation over and over while also sharpening my Blender skills. I did learn a rather effective workflow for doing a particular type of animation that Blender wasn’t necessarily designed for. I had fun, well, not really, but I’m glad I did this nonetheless.
Wireframe View:
And I wouldn’t say I necessarily finished it, instead I’ve reached my self imposed deadline with acceptable results and no desire to proceed. I’d never done rotoscoping until now and I didn’t anticipate it’d take upwards of 30 hours of pure labour just to achieve a paltry five seconds of animation.
This was done almost entirely in Blender with the assistance of the AnimAll plug-in. Essentially I just had a bunch of flat shapes and squished them around until they kinda looked like the shape in the gif underneath and then laid down a keyframe for the vertices. I skipped frames where the shape was approximately right which saved me a bit of time. There are some details I dropped either because they were too hard to decipher or it would’ve added several hours of work to the project.
If it interests people I may put up the blend file for download, though there isn’t much in the way of reusable assets in this project. If I manage to work out the jank I may upload a 4K 60 fps webm of this animation.
Now, I imagine some people may be curious as to why I went about doing this as it’s kinda inferior to the original 3D animation, I guess it’s because I wanted an excuse to re-watch his animation over and over while also sharpening my Blender skills. I did learn a rather effective workflow for doing a particular type of animation that Blender wasn’t necessarily designed for. I had fun, well, not really, but I’m glad I did this nonetheless.
Wireframe View:
Source
not provided yet
Wow! Glimmer!
Well that’s good, I had a feeling you’d feel that way. leaving your tag felt a bit exploitative while removing it felt a bit discrediting, I was more offended by the edit tag frankly.
Thanks, I’d stared at this for so long while working on it and managed to convince myself it looked horrendous, I almost tossed it when I was maybe twenty-ish hours in.
Blender is surprisingly well suited for this sort of animation when using the AnimAll plugin, especially with some of the stuff you can pull off with the node editor. I didn’t utilize it, but I was able to make an assortment of nodes that outlined objects with a specified color based off their material index, this allows several objects to share the same outline no matter their distance from the camera, and I also achieved a sort of Unmoving Plaid effect using nodes which will be fun to experiment with in the future. All I could really ask for is some manner of 2d layer management so I didn’t have to mess with a hundred objects Z height, and a better bezier curve tool.
Ah yeah don’t worry about it. I’d prefer to only have my artist tag applied to something that I directly contributed to rather than indirectly like in this case. This looks really good though! I didn’t even know this was something Blender could really do.
“So what you’re telling me is that you’re a shitty farmer, AJ?”
Hey, either way, it looks awesome!
While I can see the logic in that, I feel it’s rather dismissive of how much work I put into this. While it imitates the motions of DJTHED’s animation, it doesn’t contain a single asset of his making.
I mean, I dunno, I didn’t edit his work, I used it as a reference and painstaking reanimated it. To me it falls more under the category of fanart of his work rather than an edit of it.
Rotoscoping was also technically done in the Loving Vincent movie along with fully done in the game The Last Express. It’s, basically, drawing over every frame of some type of animation/film to give it a sense of realism.
Don’t care how old a meme is, so long as it’s funny.