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Description
Was playing around with Dragonbones to make animated game sprite. It’s fun, easy, and saves memory.
It is attached behind it. This is not regular animation nor it is adobe after effects tier of animation. It’s simple bone/mesh animation. Some things can be ofc corrected, but some things have to be sacrificied in order for animation to work without any major glitches. Also, i just started learning this software so it will take a while before i can do anything wholesome. This animation in it’s final form runs at 60 fps, so it’s more fluid than this gif.
But yeah, there are a lot of issues with is since it’s just a test.
Thought the same. The mane movement is different from the head, Making it look like it is not attached on her head but behind it.
well i wonder how well its gonna turn out
It was made to test out compatibility between Dragonbones animation software and game engine. So yes, you’re not far from truth. On the other hand, it’s all that it is, just a test.
Quisiera abrazarla!