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Description
This is a full mock-up of one of the cards I made based on “Surf and/or Turf,” with the visual combo platter assembled by head chef Phil Srobeign.
With that episode title, this card was practically obligatory. (Also, if you get Turfed, note that you’re allowed to fail to find a land card. You’ll still have to shuffle, possibly sending your Surfed creature deeper into the deck, but you’re not forced to give yourself a dead draw next turn.)
With that episode title, this card was practically obligatory. (Also, if you get Turfed, note that you’re allowed to fail to find a land card. You’ll still have to shuffle, possibly sending your Surfed creature deeper into the deck, but you’re not forced to give yourself a dead draw next turn.)
Source
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Indeed. Plus fuse cards tend to trade efficiency for versatility in general. Compare Profit//Loss to Zealous Persecution. Or better yet, don’t.
Also if you’re actually making legit “this looks valid” cards instead of “lol I win” cards that means that they aren’t all going to be S+ tier pr whatever. Jedi curve and all that.
Clearly this card was made for a Clash deck. Just imagine it with a Sylvan Echoes.
Fair. The law of averages states I’m bound to underpower a few cards. :P
Or you can get your own land card primed, especially if it’s a non-basic.
I do. but slow Griptide and delayed Sylvan Scrying that can maybe interfere with you opponent’s next draw aren’t really worthwhile effects on their own, even at the same time.
…you don’t know how guse spells work do you?