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Description

Blender cycles test. Decided to redo the older version of this render in cycles, because I felt like I could do better.
 
Dunno if it was worth the render time, but I guess it’s nice. Also had to do some post-processing for minor stuff.
 
The detail looks nice, but I’m still not pleased with the render so far.

dead source51959 safe2276189 artist:fillerartist227 sweetie belle58785 pony1709619 robot12441 robot pony6729 unicorn585856 g42134019 3d130711 angry38649 blender16654 blender cycles3697 dark lighting26 darkness996 female1918499 filly105575 foal54166 glowing eyes16479 hooves30555 horn247255 red eyes13731 solo1512007 sweetie bot1639

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Rainboom Dash
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
Rainbow Rocks 10th Anniversary: Aria Blaze - Celebrated the 10th anniversary of EQG Rainbow Rocks!
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Hero - Went above and beyond in the name of Lunar freedom, they will be remembered in legends and folklore as paragons of heroism for generations (April Fools 2023).
King Sombra - Celebrated the 10th anniversary of The Crystal Empire!
A Lovely Nightmare Night - Celebrated the 12th anniversary of MLP:FIM!
Princess of Love - Extra special version for those who participated in the Canterlot Wedding 10th anniversary event by contributing art.
Non-Fungible Trixie -

Rainbooms4Ever
@FillerArtist  
Oh man…
 
I would totally lend the processing power of my 2 powerful video cards to help render pony projects :p
 
Problem is the amount of pony on render farms I believe is… Minimal..
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@Beau Skunky
 
My original intent was a 4k, 1 million plus polygon render. But the remaining time would have been more than a day, so I had to tone down mostly everything by half for about 9 hours.
 
The second render was for a mist, and blur overlay. I intentionally lowered the subsurf count, and samples there for a faster render, but it was still pretty slow.