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Description
EDIT: I recently re-rendered much higher quality versions! Clothed: >>2044017 Nude: >>2044021
Overly dramatic water fight! This time in matrix-vision bullet time. Or would that be “water time”?
Feedback as always is welcome!
Still version at >>1485049
Gratuitous nudity still version at >>1485062
Asset credits:
SuperSoaker squirt gun by me, available at https://www.blendswap.com/blends/view/88910 as a CC-0 asset.
Pool, fence, and everything else not otherwise listed by me.
My increasingly modified and customized pony characters are based in part on Juicedane’s enhanced pony heads, as well as some Daz anatomy.
Clothes are taken from some Daz assets and extensively modified.
Beach chairs set by BigMouse CC-0
https://www.blendswap.com/blends/view/66526
Life bouy by oparaskos CC-BY
https://www.blendswap.com/blends/view/85784
Beach bag by Gabriel CC-0
https://www.blendswap.com/blends/view/74472
Background tree by soady CC-BY
https://www.blendswap.com/blends/view/81686
HDRI from HDRIHaven, CC-BY
https://hdrihaven.com/hdri.php?hdri=dry_field
Overly dramatic water fight! This time in matrix-vision bullet time. Or would that be “water time”?
Feedback as always is welcome!
Still version at >>1485049
Gratuitous nudity still version at >>1485062
Asset credits:
SuperSoaker squirt gun by me, available at https://www.blendswap.com/blends/view/88910 as a CC-0 asset.
Pool, fence, and everything else not otherwise listed by me.
My increasingly modified and customized pony characters are based in part on Juicedane’s enhanced pony heads, as well as some Daz anatomy.
Clothes are taken from some Daz assets and extensively modified.
Beach chairs set by BigMouse CC-0
https://www.blendswap.com/blends/view/66526
Life bouy by oparaskos CC-BY
https://www.blendswap.com/blends/view/85784
Beach bag by Gabriel CC-0
https://www.blendswap.com/blends/view/74472
Background tree by soady CC-BY
https://www.blendswap.com/blends/view/81686
HDRI from HDRIHaven, CC-BY
https://hdrihaven.com/hdri.php?hdri=dry_field
Source
not provided yet
I won’t always do random requests, but here you go. Cheers. :) >>1680220
Well, then, here’s hoping!
Edited
No, it wasn’t. Just an answer to the question. The single Scootaloo scuba shot I just released was 2.5 hour render. That is how the unbiased raytracer do. :)
Edited
So, that’s a no?
A few changed settings in the scene file… And then like 20 hours of rendering
Competitive, but playful pop music.
My first thought exactly.
Hell, give it a couple years, we’ll be emulating PS4 on our wristwatches.
Give it a few years and we’ll have that kind of power on mobile :D
Oh, c’mon, that would need, what, three 6 GB Titan Xs on a SLI to render in real time? That’s nothing mayor.
My current version of the female base body mesh that I am using has a vertex count just shy of 20k, but the rendered version you see is with a 2x subdivision modifier. Hair and tail and stuff varies with the model, but those will generally be between 2-10k. Feathers and clothing also add more.
I’d do it myself, but my 3D modelling knowledge is strictly technical, I took the 3D modelling course, yet I never actually modeled anything.
How many vertices do your models usually have?
Edited
I figured, and was teasing. Though since the graphics format of the old games was reverse engineered many years ago (iirc it is a slightly modified version of PCX) I’m surprised it hasn’t been done.
But that is neither here nor there. The models I have put together are too high poly for games, but I should look into making game ready versions of them some time.
The new one, I don’t think the originals can even have mods.
Someone should do like Jagged Alliance 2 and give those games a 1.13 patch.
X-com 2 as in TFTD, or number 2 of the X-com games you kids these days play? :P
Honestly, given all the mods I’ve seen, it probably wouldn’t be too hard to add an anthro pony character model to X-COM 2.
That would be the best mod.