Interested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
Played They can take my life, but they’ll never take my apples!
Attack Charge!
Destroyed Aaaaaappppppppleeeees!
Attack Charge!
Destroyed Aaaaaappppppppleeeees!
When
Same mana cost, both have charge, but it needs to be at least 4 damaged minions on the board for Warriorjack to deal as much damage as an enraged Grommash…
Hum… Yeah I guess @Jhon Carter is right. +2 attack for every damaged friendly minion seems balanced to me. It forces you to keep control of your side of the board until turn 8 if you want Warriorjack to be effective.
Hey, I think this card is only a little above curve, and I personally think that’s fine.
Really, the problem with a digital CCG versus a IRL CCG is that card rarity doesn’t really matter in the digital ones. IRL CCGs can afford to make cards that are WAY off the curve and balancing that by making them ultra rare. Digital CCGs can’t really do that.
I use to believe these cards are jokes, but later on I slowly wanted to take this seriously.
The problem is what everyone is saying. My cards are overpowered. But isn’t that the purpose of Legendary minions?
Not as an 8-drop legendary. Frankly, I think cards like this are allowed to be a bit above curve.
Granted just about all these cards are poorly balanced so maybe that’s not the point, but it’s fun to fantasize anyway.
Balanced as fuck. Even then, an average board will have like what, 6 minions? +12 damage lol.