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Description
Twilight the Diplomat & Basil the Dragon , part I
II ->
Took some advice from comments on my first try.
Reduced frames, severe pixelation, and an 8-color palette w/ crosshatch dithering:
looks more like a late-80s/early-90s DOS adventure game now!
II ->
Took some advice from comments on my first try.
Reduced frames, severe pixelation, and an 8-color palette w/ crosshatch dithering:
looks more like a late-80s/early-90s DOS adventure game now!
Source
not provided yet
‘old late 80s/early 90s DOS adventure game’ feeling,
but I am still open to constructive criticism.
@JP
Separate palettes for each screen you say?
You mean each scene? Like for example:
one for Twilight walking in cave, one for friends outside cave,
one for closer view of Twilight walking, one for close-up dragon, one for close-up of Twilight?
That does make sense, thank you for the input.
Not sure I want to go back to redo the whole thing again so soon, but maybe sometime.
Actually, I was intending to upload the smaller scene of Twilight’s friends peeking around corner of cave entrance.
That was the only part I was really disappointed about, color-wise.
Awkward to have Rainbow Dash’s and Rarity’s bodies become part of the sky!
@sangf
I feel like the pixel quality is mostly right for the truly old dos adventure games,
though it could perhaps be a little clearer.
If I still redo the color palette for each separate scene, I’ll consider reducing the pixel blur too.
Edited
Edited
It’s supposed to look like an old video game cutscene.
For resolution, try multiplies of 320x200, like 640x400 and 960x600.
All the information you could possibly need is at your fingertips.
This is a good point. Definitely should lower fps.
@Background Pony #6467
Kinda yeah. I ought to try this out a bit more pixelated.
@QueenCold
My reference point was my own memories of old pc gaming.
If you have any informative advice like some other comments, I’d be happy to hear it.
Edited
I meant to say PC game, not videogame, if that makes a difference.
Also yay, 800th stylistic suck tag.
Removed your potato quality tag cause there’s aforementioned tag. This was intentional suck.
Edited
Well… You failed. 8 bit or 16 bit retro style achieved not only through colors but through animation itself.
Yes, I was trying to go for an old videogame look.
Dragons and treasure and stuff.
I was considering trying the Rarity scene with the dragon, but she looked actually really bad in this quality.
So I might upload that scene normally.
Edited
Edited
Actually, its the color appearance and filtering that I focused on, but yes on resolution too big.
I set the color map to ‘8 colors’ though…
I think it only looks more than that because of the grain filter redistributing colors.
Or its just not really 8 colors…
@toxicitzi
good point.
Edited
true.
I was thinking this is more alike early CD quality.