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Description
She is beautiful
Tags
+-SH safe2268989 +-SH oc999015 +-SH oc only731367 +-SH pegasus537294 +-SH pony1701633 +-SH legends of equestria736 +-SH 3d130091 +-SH animated131746 +-SH clothes679122 +-SH error1689 +-SH female1910692 +-SH folded wings24244 +-SH game4970 +-SH glitch1357 +-SH gradient background31065 +-SH mare807100 +-SH not salmon3330 +-SH smiling432218 +-SH socks110827 +-SH solo1506599 +-SH wat22344
Source
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Well everything is probably at that unknown floating number precision so I can’t argue with you either. So take that! Haha!
So the global gravity is pulling the player object in both directions at the same time. Interesting side effect. I wonder if I threw T-man off the edge of the world this would happen in my scene as well. I don’t work with LOE, I do other work with unity with other pones so I can’t help with their weird player object physics-vertex problems.
Like I said, floating point error lol
i jumped off the map and this happened but okay lol
OP is modifying the model by adjusting the vertices beyond their normal constraints.