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Description
Made this for SourceRabbit, it is based off an improved version of the shaders used on the Scoots model (Reason I called that a test)
Outlines were done manually so they remained more pixel-art like. Doing it automatically causes some anti-aliasing.
Since Sourcy allowed it, I am putting a DL.
sta.sh/0yujk96f2pt
This version has no “Bithday” typo, changed rotation so text scrolls in a English read-able direction.
Outlines were done manually so they remained more pixel-art like. Doing it automatically causes some anti-aliasing.
Since Sourcy allowed it, I am putting a DL.
sta.sh/0yujk96f2pt
This version has no “Bithday” typo, changed rotation so text scrolls in a English read-able direction.
Ah, I had a feeling Blender was involved.
Wouldn’t have guessed MS Paint, though. Never heard of KHed before.
Thanks for letter me know!
Modeling - KHed
Rendering - Blender.
Texture - MS Paint.
Post production (Model outlines) - GIMP.
Edited
What program did you use to make this?
Looks like it’d be worth taking a stab at somehow
Just basic triangles and simple shapes.
Might try other characters if people want them, but not OCs.
Jeebus!
Well, though I still can’t begin to imagine the process of making such a model as this, I’d say it seems it was worth it
I had to change the rotation, re-render it and re-outline all 120 frames of the animation. Text spacing was changed to reduce empty space on base sides.
Twas’ not fun.
Edited
I suppose so.
In any case, I do love the low-poly style - it reminds me of an N64 game from like 1997-98, which is definitely a good thing! ^^
Might as well re-render to patch this issue.
What a delight!
Shooooot.
…heh