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Description
Fixed the model’s rotation to look less jarring, also with a proper rotation origin point, fixed camera view, and higher res, you can also see that I messed up on the eyes. (Took 8 mins to render on my slow laptop)
If this is detected as a repost, just do that info merging magic or whatever mods do. (And of course, then I try to report as dupe, I mess up)
If this is detected as a repost, just do that info merging magic or whatever mods do. (And of course, then I try to report as dupe, I mess up)
For the rotation? Yeah. But on the other hand, we don’t talk about the 1st image I ever made of this model.
Nightmares. Shudders
So, do a full 360 key rotation without using curve-momentum and such?
I’ll do so, maybe in a higher res, too.
Also, you need to set the first keyframe at 0 degrees y, then go to the end of the animation, and go forward one more frame to save the y rotation to 360 on that frame.
What you need to do is go to the graph editor and make it linear by selecting all the keyframes, and hitting the linear icon so that the rotation is the same speed throughout the rendering animation.
Otherwise, it’s actually an impressive model.