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Description
When words collie.
ME:A screenshot from
https://www.forbes.com/sites/erikkain/2017/03/21/even-after-5-years-in-development-mass-effect-andromeda-feels-rushed/#341e66f961ab
ME:A screenshot from
https://www.forbes.com/sites/erikkain/2017/03/21/even-after-5-years-in-development-mass-effect-andromeda-feels-rushed/#341e66f961ab
Woof.
It’s the poster child of the lackluster writing (I can’t vouch for that one personally apart from often cringy examples numerous reviewers brought up) and animations from this entry.
Not only that, but it’s a major step down from previous games in the series in terms of animation quality and even character models.
The fact that Batman was plain inexcusable on every level does not make this one better, and the Internet had its heyday with that one for sure.
@Athaniar
This.
I wish the facial animations had been the only thing glitchy with the game on release. Now, I managed to play through it, and even enjoy it at points (being a biotic god has never been more fun), but I could’ve done without, say, the bug where every time an Eiroch/Fiend catches and eats me (yay, needlessly prolonged one-hit-kill attacks) I have to force-close and restart to continue because the game refuses to give me a game over despite being dead. Or the time a Remnant kept attacking me during a dialogue sequence. Or the one quest stop that spawned infinite enemies…
Edited
tbf screwy facial animation are hardly the worse problem for a game to have upon release. It’s actually a pretty damned trivial problem. Now look at, say, the last batman game, which had a pretty much literally unplayable pc version on release…
I’m not saying the game didn’t have problem, but good lord did the internet blow them out of proportion
From what I’ve seen, it makes about as much sense as on the screenshot.
Bonus point for the broken facial animations.
Well, Triple A publisher EA saw it fit to release the game in that state for 60 bucks, so I’m not losing sleep over the screenshot reflecting release state.