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Page 1618 - Glue’s Clues for Blue, Part 8
27th Nov 2021, 6:00 AM in Intermission 15
Authors: Winged Cat & SwestGuest Authors’ Note: “Let it be said, D&D is not primarily about espionage plots. They can be run in D&D, especially with a willing group of players, but if anyone wants to short circuit such a plot, there are ways to try to solve a mystery in a snap.Triple natural 20s are their own mystery, though.”
Transcript:
Rainbow Dash: I still don’t trust you.
Glue: Trust is like stardust.
Rainbow Dash: What does that mean?
Glue: You need to adjust your distrust?
Rainbow Dash: STOP RHYMING! I think you have been leading us on a wild duck chase this whole time!
Glue: You think you are so clever. Whatever.
Rainbow Dash: Well if it wasn’t you, then who was it?
Glue: Guess you haven’t found all the clues, blue!
Rainbow Dash: …
Rainbow Dash: Oh…clues…right. You wanted an investigation scene.
Rainbow Dash: Pinkie, I’m sorry. I’m ruining your game. I just kept seeing things that…I guess weren’t there.
Pinkie Pie: Oh you were on the right track. I just needed to make the clues less obvious he was the spy this early.
Rainbow Dash: WAIT! He WAS the bad guy?
Pinkie Pie: Sure. I mean, if you want you can all roll Insight to-
Applejack: Already did.
Rarity: Triple natural 20s!
Twilight Sparkle: The odds of that are 8,000 to 1!
Fluttershy: And, umm, a natural 19?
Rainbow Dash: Sometimes the dice just know what to say.
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