Background Pony #C05F
"[@Prometheus labs CEO":](/594196#comment_7625702
)
This number means that what is keeping track of the levels is 16-bit. The maximum value for 16-bit is 65,536 (remember though that 0 is counted). This is like those old 8-bit games that are supposed to never end but all kinda of messed up things happen when you reach level 256.
![full](https://vignette.wikia.nocookie.net/pacman/images/7/77/Splitscreen.gif/revision/latest?cb=20100614191114!
)
It's much more likely you will see what happens when a value is stored at 8-buit then 16-bit (a lot of people pride themselves on reaching these "death screens" in the old arcade games).
Now they could have prevented this by patching it so the level no longer goes up when it reaches that amount. Or replacing it with 32-bit (then you would have to reach level 2,147,483,647 for it to crash).
The game crashes but it could have just as easily have gone back to level 0 instead (maybe it even tries to but there's no stats assigned for level 0). I can't imagine how annoyed someone would be if that somehow accidentally happened to them though...
This number means that what is keeping track of the levels is 16-bit. The maximum value for 16-bit is 65,536 (remember though that 0 is counted). This is like those old 8-bit games that are supposed to never end but all kinda of messed up things happen when you reach level 256.
![full](https://vignette.wikia.nocookie.net/pacman/images/7/77/Splitscreen.gif/revision/latest?cb=20100614191114
It's much more likely you will see what happens when a value is stored at 8-b
Now they could have prevented this by patching it so the level no longer goes up when it reaches that amount. Or replacing it with 32-bit (then you would have to reach level 2,147,483,647 for it to crash).
The game crashes but it could have just as easily have gone back to level 0 instead (maybe it even tries to but there's no stats assigned for level 0). I can't imagine how annoyed someone would be if that somehow accidentally happened to them though...