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CocoaNut

@Background Pony #57C6
 
As I said in my first post, this applies to a lot of indie game development projects. It also applies to some big-name development products (cough Bethesda cough), and quite a lot of open source development projects. Honestly, though, it seems mostly indie development where the problem lies. The percentage of people in those that don’t understand version numbering is just absurd.
Ichijoe
Duck - Shills for Shillary

Or just re-brand your “Alpha” Code as the “ßeta” Code… Or just accept that in the case of Linux there will be no final Code, and every new release kills everything the old version did ’cause Kernel incompatibilities.
Background Pony #A756
@Ebalosus  
“Was to be” and “was” don’t always match up, though; some Big Rigs racing game comes to mind for one. Maybe there are more examples than that, if that one even counts. Eh, if I’m wrong I’m wrong, ignore me and move on for I’m not particularly bright and I do apologize if I’m painfully off. :P
Background Pony #4E08
If you want cash more money from the same software, just add a number to his name and sell it as new.