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Description
Gameplay footage
This is a classic created by Technos for the Famicom, the same makers of Double Dragon, Super Dodgeball, and River City Ransom. The gameplay is like a mixture of a Beat’em Up mashed with basketball. The story involves a team from Japan going to the US to compete against various teams from various US States.
This is a classic created by Technos for the Famicom, the same makers of Double Dragon, Super Dodgeball, and River City Ransom. The gameplay is like a mixture of a Beat’em Up mashed with basketball. The story involves a team from Japan going to the US to compete against various teams from various US States.
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Well, Zelda is more popular, (especially in Japan, Metroid isn’t popular there at all) but still it was disapointing Metroid didn’t get any love either. (Maybe ‘cause “Other M” was kinda hated by fans, mostly due to Samus’ controversial personality, and portrayal. Probably now explains why Nintendo usually keeps their characters as semi-silent protagonists.)
But yeah, I’ll be amazed if we ever get a new Star Fox or F-Zero ever again within the next 10 years… Miyamoto said the reason they haven’t done a new F-Zero in a long time is because they can’t think of anything “new” to do with the series… (I can think of some things personally, like make a “Story/mission” mode you can actually play through, that isn’t insanely hard, and bring back that custom track editor for the Japan-only N64DD F-Zero expansion pack.)
As much as I love Miyamoto that statement kinda bugs me, considering he keeps allowing “NewSMB” games with the same 8 world themes as the DS game to keep being made, and such. (Though, at least the WiiU game seems to be not reusing them, and has some cool new features, and mini-games…)
I would love an F-Zero for 3DS personally, sense the DS didn’t have any F-Zero games at all. I’ll even accept a “3D Classics” remake of the SNES game. (And give it some new features like a “time trial” mode that lets you access all the tracks you’ve beaten. The “practice” mode in the original only let you access a few tracks.)
This is something they do too often. 2012 was also the 25th anniversary of Metroid, but you wouldn’t think that amongst all the Zelda love. When F-Zero’s 25th comes around in 2015, no fucks will be given by Nintendo.
They did, but it was a limited-time release for the SMB 25th anniversary. It’s no longer available now. I still see the Kirby 20th anniversary collection Wii game available though.
(I must add, this is Star Fox’s 20th anniversary, but sadly Nintendo chose to ignore it in favor of Luigi’s & the Famicom’s 30th.)
Do they have the All Stars game on the Wii?
Even though… Nothing is going to beat playing games on their original consoles.
Yeah, that theme was pretty. I actually like NES synth sounds to.
Sense the original NES versions didn’t have title screen music, (except Super Mario 2/USA) I’d love to see 8-bit Famitracker remixes of them.
Though, this was one of the only good ones I could find.
The All Stars version? Nostalgia!
Remind me why I LOVE the SNES soundchip?
I know that, I’m a ‘90s kid, and I have that game on my SNES to in fact. There’s some minor differences between it and the NES/Famicom Disc System version. (Like the ending dialogue, and how you access bonus worlds A-D)
I used to hate “Lost Levels,” but now I like it.
I can actually beat “Lost Levels” with more then 20 lives left. (There’s way more hidden coins & 1up mushrooms then the first SMB game, which helps compensate the difficulty a bit.) It’s actually a pretty good game if you’re good at the first SMB.
Lost Levels was actually released on the original SNES as part of a graphics-updated compilation of NES Mario titles called Super Mario All-Stars. I still have the working cart.
And yes, whoever designed those “lost levels” was a complete dick. It was entirely possible to fall into a pit too big to clear with even a full-tilt jump, then find out the nearest checkpoint was right in front of that pit. Game over, back to the title screen with you.
I wouldn’t go that far, usually the reason a game isn’t released here is done for business reasons. It still costs alot of money to translate/localize, and market Japanese games here.
For instance, the reason we didn’t get most text-based, or RPG NES games back in the day, is because alot of them didn’t do to well in America, until the ’90s when Dragon Quest & Final Fantasy started becoming somewhat popular.
We also have gotten some previously Japan-only games. Like when Nintendo finally brought over Pokemon, Animal Crossing, the Custom Robo games, and such.
We even got some on the Virtual Console, I got a few of the “import” VC games like SMB: Lost Levels, Castlevania: Rondo of Blood, and Bomberman ’94. (All of which are pretty good BTW.)
I once spent hours on this game with my brother… good times…
You know this game?
So many things that would’ve made hits in the west… Japanese companies are stuck up bastards at times. In some cases, they even admit that “foreigners” don’t deserve their product. Having to deal with IP protection and validation upon localization may be a more logical factor, as it can be a hassle in some countries. But I can still sense a lot of that “Japanese Superiority” sentiment in them.
Might not be likely to come to America unfortunately if it did, seeing how it was never released here.
Y’know, I wish there was a company, or something that translated old Japan-only games, and then could put them up on Nintendo’s Virtual Console, or X-Box’s Live Arcade, and such services for wide-release. (Though, that might not be very profitable enough to hold up a company that solely did that, and might create licensing issues, unless they give all rights to their original company owner.)
The fan-translators of the “Mother 3” game stated they would gladly give Nintendo all rights to their fan-translation completely for free if it means giving Mother 3 a true english/localized release.
In fact, quite a few of them are out now on 3DS & Wii’s Virtual Console services in Japan.
Yeah, why hasn’t this idea caught on with the fandom yet?