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+-SH safe2265589 +-SH artist:sox618 +-SH oc997044 +-SH oc only729962 +-SH earth pony544966 +-SH unicorn580519 +-SH anthro382310 +-SH comic:the princess of evil17 +-SH 3d129822 +-SH bed63020 +-SH black panties1010 +-SH black underwear4987 +-SH blender16478 +-SH blender cycles3643 +-SH boxer briefs155 +-SH bra23109 +-SH clock2732 +-SH clothes677060 +-SH comic140348 +-SH female1906828 +-SH horn240690 +-SH indoors19038 +-SH lamp4219 +-SH magic101776 +-SH male584942 +-SH mug6712 +-SH night41049 +-SH panties67192 +-SH paper4989 +-SH phone13325 +-SH pillow27694 +-SH rain8386 +-SH telekinesis41285 +-SH text96412 +-SH underwear83197 +-SH watermark25626 +-SH window16477
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I was aware of some of that functionality, but not all of it. Interesting. It does seem useful and powerful, and worth putting the time and energy into that they are. (I can’t say the same about grease pencil, but that’s neither here nor there)
I have been playing with a system to do simple crowd simulation using gnodes, with some amount of control over where the crowd looks, etc. I should knuckle down and take the time to learn it more thoroughly.
Edited
I did not know that was a thing you could do! I could actually quite possibly make use of that. I do need to look into geometry nodes more. Especially knowing you can do things like that. I thought it was just about shaping meshes.
velocity
vector attribute on semi-transparent spheres using GNs, this is enough to cause motion blur.Edited