Interested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
LOL
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Oh hell yes. I remember playing that (Oregon Trail), though I don’t know which version, on a Mac back in the early to mid ’90s in primary/elementary school.
Fuck that. Lets play Oregon trail.
Why does it sound like I’d have more fun farting around with The Redistricting Game, an educational game about how politicized redistricting is every ten years in the United States and possible solutions to that problem, than to play this latest incarnation of SimCity?
No city of 200 thousand people (fudged population actually, lololololo) would be buying power from a city of 5000. They’d have everything they need in one single city.
No city of that many people (but actually not really, lollololo) would dedicate itself to doing one thing and one thing only. That’s what a factory does, not a city.
EA’s definition of a “metropolis” is very different from mine. The “single city in isolation” method actually is how some cities develop. It’s why suburbs exist, every single thing is close contained in one area and it spreads out. There’s no sharing of resources because cities can do everything themselves. Cities are not usually founded miles away from other cities and leave huge gaps in between. Furthermore, why does my “metropolis” only have like 140K people in it?
Really short-sighted and idiotic, especially on that last one, given the amount of time between the launch of one system and the launch of its successor. Examples (North American release dates):
NES (1985) to SNES (1991): 6 years
Sega Master System (1986) to Genesis (1989): 3 years
Genesis (1989) to Sega Saturn (1995): 6 years
SNES (1991) to N64 (1996): 5 years
Sega Saturn (1995) to Dreamcast (1999): 4 years
Sony PlayStation (1995) to PS2 (2000): 5 years
N64 (1996) to GameCube (2001): 5 years
PS2 (2000) to PS3 (2006): 6 years
GameCube (2001) to Wii (2006): 5 years
Xbox (2001) to Xbox 360 (2005): 4 years
Xbox 360 (2005) to its successor: at least 8 years
Wii (2006) to Wii U (2012): 6 years
PS3 (2006) to PS4 (2013?): at least 7 years
Sad thing is it’s been proven and now admitted that it can be played offline. The idea that it was necessary for the servers to handle all the calculations with patently false (except metadata like global markets and leaderboards of course) AND all that was needed to prove this was to take out the prompts that check to see if your offline every 20 minutes so it can kick you off if you’re not online.
It’s already been cracked for the most part but without massively large mods you will still get a rather poor single player experience due to it being based around working in tandem with cities.
Either way though, EA was caught in a boldface lie.
Someone from Maxis said “off the record” that it would be really easy to make the game offline.
I saw that a bit ago. Really obvious that Maxis is just a puppet under EA now.
oh my freaking god……
Dude, I know. I own the system. Every system (well except for the Game.com) has games worth playing on it. Still doesn’t mean that EA didn’t screw up the system incredibly.
A console launching in 1993 with only three face buttons? Daisy-chained controllers? A complete lack of future proofing, because EA just assumed they’d launch the successor within a few years?
It fell to the FMV game craze. The other games were good. Hell the 3DO had the only arcade perfect port of SSF2T for years. With arranged music even.
Exactly. They made a Ferrari in more ways than one, but the market didn’t want Ferraris.
By break the law I hope they meant Piracy. Then I think EA might not be as a big a fan of that quote.
3DO was impressive for it’s time but it was prohibitively priced and marketed heavily towards adults who, at that time, did not have a heavy interest in gaming or were otherwise more interested with PC gaming.
Well that’s certainly a genius product endorsement.
Enough said.