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Description
Tring a little diferent this time, I could try the EQGs models but the result with the big heads and the noodle bodies doesnt quite fit, so i tryed another way, maybe too anime, but its a try, i hope you like it :)
Source
not provided yet
i will keep that for the next one, my way with modelings is planes, cubes or cycles, my PC is not powerfull enough for sculping with so many details :)
Also, curious about which modeling method you used for this: boxed, plane or straight sculpt?
thanks! :D
and with a good size for the head ^^
Maybe not that much, but she has her curves ;)