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Furry Body Pillows - Preset and Custom Designs

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Description

Uploading some of my older drawings: august 2012

safe2288882 artist:quint-t-w289 twilight sparkle372588 pony1718812 unicorn591322 g42129902 dialogue102561 identity matrix1 linear algebra2 looking at you278446 math1008 math joke17 matrix (mathematics)3 old art4828 pencil drawing12461 sketch88941 traditional art150858 transformation18452 unicorn twilight38289

Comments

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Detailed syntax guide

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Magnificent Metadata Maniac - #1 Assistant
Solar Guardian - Refused to surrender in the face of the Lunar rebellion and showed utmost loyalty to the Solar Empire (April Fools 2023).
Non-Fungible Trixie -
Magical Inkwell - Wrote MLP fanfiction consisting of at least around 1.5k words, and has a verified link to the platform of their choice

IRL 🎠 stallion
I’m glad we’re discussing homogeneous coordinates instead of letting the straights rant about their heterogeneous coordinates.
Background Pony #22BC
If you’re using homogeneous coordinates, a 2d coordinate is represented with a 1x3 matrix. This enables simpler calculation of functions like translation(movement).
 
(Homogeneous coordinates are used for calculating translation by matrix multiplication; that is, moving the object/vector with the same math as rotation, scaling, shearing, etc.
 
Here’s a reference link: https://en.wikipedia.org/wiki/Transformation_matrix
Background Pony #22BC
Every point in this Twilight can likely be represented by either a 2d vector, or a set of them; therefore, it works.
 
(2d because we’d need a 4x4 identity matrix to properly handle a 3d Twilight. Homogeneous coordinates, after all, are essential for this kind of transformation.)