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Description
Page 411 - Fast Lane EndingThere comes a point where the biggest challenges laid forth as a DM have been cleared, and you have little energy left to perform the players’ encounters with the world. Details get simpler, and the last few remaining loose ends get resolved quickly because that takes the least energy.In stories, this is known as the denouement, and the fact that written stories and tabletop narratives have this natural similarity is something I find very interesting.
Transcript:
Twilight Sparkle: So… we can capture the Taraxippus?
PM: Yep.
Twilight Sparkle: And bring it back to Tartarus?
PM: Yup.
Twilight Sparkle: Do we stop getting Pinkie Senses about incoming disasters?
PM: Eeyup.
Fluttershy: Can we round up all the bunnies that got loose? I mean, if we have time, that is. We don’t have to. We’re not in any hurry.
PM: Eeeeyyyup.
Fluttershy: Oh. Basically, everything returns to normal?
PM: EEEEEEEEEYYYYYYYYUUUUP.
Applejack: Tryin’ to wrap up the session super-quick?
PM: Yeah.
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