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Description
Pinkie as Mortanius and Celestia as Kain.
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I honestly wasn’t thinking of that when I drew this but now that you mention it, she does bare a resemblance.
I’m sorta getting a good representation of what I’m expecting of those games. This helped in how I viewed gameplay and story, but I’m kinda curious as to whether these games have characterization, so to speak.
Thanks for the info, though. Much appreciated!
*Legacy of Kain: Blood Omen 1
Excellent, top-down hack’and’slash RPG. It’s pretty old, but it has tons of content; many different and unique weapons, armor, spells and items (none of that incremental spreadsheet stat bullshit that seems prevalent with may such games nowadays), so very many ways to kill people.
It’s got great voice acting and story, and overall one of the most fun of all Legacy of Kain games.
In Blood Omen 1, as in all Blood Omens, you play as Kain, here recently slain and turned into a vampire by the necromancer Mortanius in order to get revenge on his assassins, but he soon realizes that he is part of an intricate web of machinations tied to the forces of Fate.
*Legacy of Kain: Soul Reaver
By far the most well-known of the Legacy of Kain games. One of the first 3D action-adventure open-world(before that term was taken over by the later games of the Elder Scrolls series) games of it’s time. It keeps up with the Legacy of Kain standard of great voice acting and stellar story, and has combat mechanics that were revolutionary for it’s time; the notion that most enemies were effectively immortal and could only be killed using stuff like environmental hazards, and even then they could be brought back to life, stronger than before, if their souls were allowed to roam free, and intricate puzzles.
In the Soul Reaver games you control Raziel, Kain’s vampire-offspring-turned-soul-devouring-wraith that seeks vengeance upon his creator, who, since Blood Omen 1(there are about 1200 years between the two games), has undergone a change from pretty-faced vampire to deformed, godlike abomination.
*Legacy of Kain: Soul Reaver 2
Soul Reaver 2 is an odd beast. It takes Soul Reaver 1’s gameplay and refines it so it is much more fluid and crisp, whilst doing away with a few mechanics(immortal enemies) and introducing new ones(the always-on always-one-hit-killing Soul Reaver). Soul Reaver 2 picks up directly where Soul Reaver 1 left off. The story and the voice acting are among the best in the series, but have one major drawback: The game DOES NOT reward the player with gameplay elements; Raziel learns no new powers or nifty combat tricks. The gameplay stays constant the whole way through the game, which WILL put people off if they’re not really immersed in the story, which starts to get excessively convoluted, because they start messing with time travel.
*Blood Omen 2
Blood Omen 2 is also a weird one; it’s the least liked Legacy of Kain game, but I will defend it to the death. It is very different from the other games of the series, because it was made using visual assets cannibalized from another game that was canceled. Still, Blood Omen 2 has hands-down the best atmosphere and scenery in any Legacy of Kain game, taking place inside just one city, Meridian, which has a very grimy, medieval-steampunk feel. The story doesn’t seem to be very connected with the rest of the series, because it takes place between Blood Omen 1 and Soul Reaver 1, but it is actually because Blood Omen 2 represents the new, distorted past timeline created because of the events of Soul Reaver 2. Yeah.
The story itself follows, once again, Kain, having come close to taking over the world, but being defeated in combat and left in torpor for two hundred years, waking up to find that his enemies now rule the world he sought to conquer.
*Legacy of Kain: Defiance
The (sadly) last game of the series before the creative heads from Eidos fled the scene. It is the culmination of the Legacy of Kain series. In Blood Omen, you played as Kain. In Soul Reaver, you played as Raziel. In Defiance, you play as both of them, and the dynamic that they develop, even when spend most of the game separated by hundreds of years (yeah, by Defiance the whole time-travelling thing is out of control), and the story has gotten even more convoluted, but no less awesome than before. The combat system is completely different from the rest of the series, for the first time using things such as combos and the extensive use of dodging mechanics, which may be jarring for someone fresh out of Soul Reaver 2. The only problem I see with Defiance is the camera controls, which are, hands down, the WORST camera controls I have ever seen in ANY videogame. That aside, though, it is an awesome game and a worthy conclusion to the series.
Phew! Hope that clarified it for you guys.
I’ve played SR 2. I’ve got Defiance lying around somewhere but life and stuff got in the way of me playing it.
What I can say of SR 2 is that yes, it can be somewhat repetitive. There’s a bit of backtracking through areas and combat, while not to often, can be a bit tedious. General gameplay and story have improved, IMHO, but I should note that as a fan of the series I’m a bit biased in favor of it.
I’d suggest looking up some gameplay vids on youtube if you’d like to get a better idea of them. It’ll help you decide better than anything I could tell you.
Have you played them? I’m curious about them, but reviews state that they can be repetitious. If story and general gameplay outweigh that, then I could make compromises.
Good a reason as any, as far as I’m concerned. Hope you’ll get a chance to play SR2 and Defiance. They do quite a lot to expand and explain the story of the first games.
No~ :3
Really though, I’ve only played Soul Reaver so far. But it does have a neat atmosphere and an intriguing universe, so I can respect it for that.
A lot of crossovers I’ve seen with MLP have just been something trite like TF2 or whatever else, so this is a series that is just interesting to combine with MLP as long as it’s not “grimdark” all the time.
@Trotsky
I take it you’ve found a liking for the series?
I can certainly see the resemblence..