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Description

Yeah, I’m bored…

suggestive196372 artist:joeydr184 fluttershy269263 oc1013373 oc:green byte267 pony1715174 g42127182 abstract792 animated133517 canon x oc37252 female1916331 gif63431 implied sex8713 male591552 minimalist2318 modern art1673 pixel art17371 sex-implying blocks15 shipping268905 simple background647132 stallion216824 straight189700 white background180219
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Luna
Luna - For Patreon supporters
Woona - Derpi Supporter
PonyCon Holland -
Pixel Perfection - I still call her Lightning Bolt
Flower Trio - Helped others get their OC into the 2023 Derpibooru Collab.
Roseluck - Had their OC in the 2023 Derpibooru Collab.
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
Princess of Love - Extra special version for those who participated in the Canterlot Wedding 10th anniversary event by contributing art.
Tree of Harmony - Drew someone's OC for the 2022 Community Collab

Luna Best Pony~
8 pixels, assuming RGB24 makes 3 bytes per pixel, which makes the entire “green byte” take up 24 bytes in colors alone, if we also put in 8-bit unsigned integers for each pixel denoting x and y position of the pixel on screen, we get 2 extra bytes per pixel, which makes 5 bytes per pixel, or 40 bytes total. Multiply that by 2 (2 frames in the animation) and we get whopping 80 bytes, definitely WAY more than a single “green byte”.
 
Even if we store the color as a single byte (3/3/2), we still get 8 bytes for colors per frame and 2 extra bytes for positions, which would make the animation take up 48 bytes.
 
We could also cheat and store position as one byte as well (4 bits for X, 4 bits for Y), it still would make it take up 32 bytes for 2 frames.
 
If we use offsets and repeating patterns, we could theoretically bring the size of 2 frames down to 6 bytes, but it won’t go below that.