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Description
So this is an idea that came to mind last night while listening to stuff from the OST from the Hearts of Iron 4 DLC Waking the Tiger, ironic considering this turned into a Total War based project idea; but I’ve been playing a lot of that lately. But the concept began on the premise of: in Fallout Equestria during its great war, how pervasive would armor be really? At some point they would convert to fatigues out of cost and efficiency. After all you don’t begin fielding large armies in full plate, like the guard from the show. From this and some discussion with some friends it turned into something like the unit cards from the Total War series, the graphical depictions of the units in armies on the game map and when on the battlefield.
At some point I may go over to do the same treatment with the Zebra armies but I’m going to finish the Equestrian line first, I guess. The three first cards represent what would basically be the opening roster/selection of the Equestrian Royal Army.
To also have some additional fun, unit stats thrown together on the spot:
At some point I may go over to do the same treatment with the Zebra armies but I’m going to finish the Equestrian line first, I guess. The three first cards represent what would basically be the opening roster/selection of the Equestrian Royal Army.
To also have some additional fun, unit stats thrown together on the spot:
Melee attack: 1
Melee defense: 1
Armor: 1
Charge Bonus: 4
Anti-Air skill: 10
Reload: 12
Ammunition: 20
Range: 110
Morale: 1
Soldiers in Unit: 150
Produced from: -
Special Abilities: -
Requirements: Warpowers
Description: No pony expected war with the zebra, though the aristocracy knew the sign was there. After the first battles and the initiation of special war powers allowing the government to conscript or bring in Equestria volunteers in greater mass than it ever knew before it had begun the formation of a large, new fighting force. However, the reigns of civil development not yet entirely reigned in much of the equipment of these levees are mediocre at best. Disciplined only so far as to use their guns and stay in formation it’s unlikely they’ll remain in active hoof-to-hood combat long before breaking unless under the guidance of their generals or nearer to their more professional Guard counter parts.
Yep. And HOI gameplay fits FoE tactics which was more like WWI/WWII much better than Total War. I heard it become boring even at the phase of linear tactic, not to mention the trenches.
I know.