Chaoslux ![Not a Llama - Happy April Fools Day! Not a Llama - Happy April Fools Day!](https://derpicdn.net/badges/2017/4/1/47831491f78a4c46a3c6bec.svg)
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"[@WeirdSister":](/1844256#comment_7530774
)
I was just offering a more apt card text, I figure most people who made hearthstone cards with ponies dont have in-depth knowledge of the game. Also why I decided to talk a bit more about fleshing it out.
Broken generally means "Extremely Overpowered to the point that it 'breaks' the game because the winner of the game is whoever draws the card first."
"
[@Luxuria Unus":](/1844256#comment_7527696
[bq="Luxuria) Unus"]
>"@FanOfMostEverything":/1844256#comment_7522855
> Indeed. I think getting past that too. The flavour doesn't work for me much. And the mechanic as a whole is bland and not very interactive. With more work you could make some nice stuff, but I think perhaps spend more time with the finished product to mull over imperfections, and don't rush it too much.[/bq]
If you read my post, the way they wrote it is very bland (and in fact, does nothing) but the mechanic itself or one of its variations I've mentioned could lead to some very interesting interactions, such as wanting to hold on to spells until you get it, which makes you balance countering your opponent vs keeping your spells for after you draw her. You would also want more spells in the deck to make use of her effect so she would have effect on deck building designs.
Some cards have flashier effects or longer texts and yet they're a lot more brand because they have no effect on deck building, just put it in your deck because its good, drop it on the board because its in your hand.
I was just offering a more apt card text, I figure most people who made hearthstone cards with ponies dont have in-depth knowledge of the game. Also why I decided to talk a bit more about fleshing it out.
Broken generally means "Extremely Overpowered to the point that it 'breaks' the game because the winner of the game is whoever draws the card first."
"
[@Luxuria Unus
[bq="Luxuria
>
> Indeed. I think getting past that too. The flavour doesn't work for me much. And the mechanic as a whole is bland and not very interactive. With more work you could make some nice stuff, but I think perhaps spend more time with the finished product to mull over imperfections, and don't rush it too much.
If you read my post, the way they wrote it is very bland (and in fact, does nothing) but the mechanic itself or one of its variations I've mentioned could lead to some very interesting interactions, such as wanting to hold on to spells until you get it, which makes you balance countering your opponent vs keeping your spells for after you draw her. You would also want more spells in the deck to make use of her effect so she would have effect on deck building designs.
Some cards have flashier effects or longer texts and yet they're a lot more brand because they have no effect on deck building, just put it in your deck because its good, drop it on the board because its in your hand.