Viewing last 25 versions of comment by redweasel on image #1764349

redweasel
Duck - "someone befriended them, saved them, coaxed them out of their shell, and showed them that sex is nothing to be afraid of. I’m kind of envious of that rape victim"

Fuzzbutt
"[@raakamagna":](/1764349#comment_7257288

)
 
I think video games are operant conditionaing, i.e. gambling. they're also twisting people's desire for everyone to play by the rules into a weapon against freedom, knowledge and privacy, because how else do you stop the evil cheaters? they're also stunningly beautiful, gorgeous works of art, fun and clever ways of thinking, and interesting, engaging stories. so video games are sort of like a beautiful portrait of a lovely vista, with a dead rabbit stapled to it. and the rabbit's really starting to stink. I call the rabbit "vidya."


 
anyway you're right that the first rule of tyranny is to infantilize your victims. make them feel like helpless children, and they'll happily obey a father figure you impose on them. when good old "father of nations" papa stalin died, people got trampled to death by the mass of mourners trying to pay their respects. but we can't blame them for being victims of oppression. the problem is not the ones acting like children, but the ones making them act like children, by taking away their freedom to act on their own.


 
giving freedom away for safety, you could say only a child does that, but try asking the child's mother if she's ever given away freedom for safety, out of fear for the safety of her child. that's the second rule of tyranny: get all your victims to have children, because if you threaten their children, they'll do anything you want.
No reason given
Edited by redweasel
redweasel
Duck - "someone befriended them, saved them, coaxed them out of their shell, and showed them that sex is nothing to be afraid of. I’m kind of envious of that rape victim"

Fuzzbutt
"@raakamagna":/1764349#comment_7257288

I think video games are operant conditionaing, i.e. gambling. they're also twisting people's desire for everyone to play by the rules into a weapon against freedom, knowledge and privacy, because how else do you stop the evil cheaters? they're also stunningly beautiful, gorgeous works of art, fun and clever ways of thinking, and interesting, engaging stories. so video games are sort of like a beautiful portrait of a lovely vista, with a dead rabbit stapled to it. and the rabbit's really starting to stink. I call the rabbit "vidya."

anyway you're right that the first rule of tyranny is to infantilize your victims. make them feel like helpless children, and they'll happily obey a father figure you impose on them. when good old "father of nations" papa stalin died, people got trampled to death by the mass of mourners trying to pay their respects. but we can't blame them for being victims of oppression. the problem is not the ones acting like children, but the ones making them act like children, by taking away their freedom to act on their own.

giving freedom away for safety, you could say only a child does that, but try asking the child's mother if she's ever given away freedom for safety, out of fear for the safety of her child. that's the second rule of tyranny: get all your victims to have children, because if you threaten their children, they'll do anything you want.
No reason given
Edited by redweasel