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Description
I got bored. Decided to try low-poly animation.
PS: I was gonna make her blink, but I dunno how with Blender Game Engine.
PS: I was gonna make her blink, but I dunno how with Blender Game Engine.
Source
not provided yet
What you could do is place the eye on a separate mesh that’s very close to her head. When it comes time to blink, swap that eye out with a duplicate of that mesh with a different texture. These duplicate eyes meshes can be hidden somewhere off screen, or within the character being animated.
All the duplicate eye meshes were in the same object, and swapped out by switching their places in new shape keys. Made sure the interpolation was on constant so I could adjust how long each frame lasted, then hooked up the animation action to a spacebar actuator.
Edited