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safe2273895 artist:badumsquish2560 derpibooru exclusive43771 applejack208409 earth pony548562 pony1707057 g42132215 female1916006 let go9 low angle4670 mare810556 meme96895 parody17777 perspective1161 ponified54085 shadow7453 solo1510339 the legend of zelda4190 the legend of zelda: the wind waker225
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Background Pony #6AA7
Does big Applejack know there is a tiny human hiding in her chest fluff? :)
Badumsquish
Generic Messy Hair Anime Anon - Seen and done more than you can imagine
Kalianne - Derpi Supporter
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
Rainbow Rocks 10th Anniversary: Aria Blaze - Celebrated the 10th anniversary of EQG Rainbow Rocks!
Celestial Glory - Helped others get their OC into the 2024 Derpibooru Collab.
Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).

ᗡ: 📶 📡
@Creepa-Bot Inc.  
My point is if it’s only purpose is to just slow down the player it really shouldn’t be in a game. It’d be like if in a Mario game, Mario’s legs would get tired if you jumped too frequently and you’d just have to stop and wait a little bit for them to not be tired anymore :P
Creepa-Bot Inc.
Condensed Milk - State-Approved Compensation
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
Artist -

@Badumsquish  
Ok, I see how that works in Zelda’s case, but that doesn’t mean ALL stamina meters that drain when you sprint should be banned. You said it yourself…  
It depends on how it’s used. If it’s a game where limiting or regulating your ability to run is functional, like the horse race in Ocarina of Time, or a horror game where limiting your sprinting forces you to actually face the monster from time to time instead of just running away all the time I’m totally fine with it.
 
So……I fail to see your point.
Badumsquish
Generic Messy Hair Anime Anon - Seen and done more than you can imagine
Kalianne - Derpi Supporter
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
Rainbow Rocks 10th Anniversary: Aria Blaze - Celebrated the 10th anniversary of EQG Rainbow Rocks!
Celestial Glory - Helped others get their OC into the 2024 Derpibooru Collab.
Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).

ᗡ: 📶 📡
@Creepa-Bot Inc.  
It depends on how it’s used. If it’s a game where limiting or regulating your ability to run is functional, like the horse race in Ocarina of Time, or a horror game where limiting your sprinting forces you to actually face the monster from time to time instead of just running away all the time I’m totally fine with it. All tying your sprinting to a stamina meter in a Zelda game does is slow you down for the sake of it and make it so running from point a to point b will take five minutes instead of three. It’s not a functional part of the game; it just slows you down for the sake of slowing you down. If their logic is “realism”, like in real life you can’t sprint full-snort without tiring out, well, it’s not exactly realistic that Link can take a 20 foot long sword swung by a lynel to the gut and not be bisected either. :P
Background Pony #6D1E
AJ: “Ah promise you’ll be fine, just let go”
 
Twilight, thinking: I think I’m actually more scared of her face right now, than I am of falling.