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Description
Lockepicke takes the knight chess piece and opens the next door. It’s far heavier than it looks, but it weighs all the same once it is placed in her saddlebag of holding.
The room is completely dark, causing the mare to pause for a second. Seeing no other way forward, she sighs and continues forward. As soon as the door closes several bright torches light up, revealing a chessboard carved into a giant stone slab in the middle of the room. There are also several suits of stone armor set against the wall, two of which are blocking the door forward with their heavy granite weapons.
Walking up to the board she sees all pieces are in their starting spots, save for one. She lifts the knight piece she took out of the previous room from her bag, and places it in it’s position.
Lockepicke jumps back as the whole stone slab starts to slide into the floor, disappearing out of sight. The mare jumps a second time as the sound of grinding stone comes again, and whipping around she sees that the stone statues have moved their weapons from the door.
Lockepicke continues forward, revealing a room full of giant clay pots set in rows. In this room is also some sort of control panel for a crane. In the back of this room another door. Opening it reveals another staircase going up.
Looking around, the mare sees no Face on the Wall panel. Is this not a puzzle? Maybe she should just continue on.
What does Lockepicke do?
The room is completely dark, causing the mare to pause for a second. Seeing no other way forward, she sighs and continues forward. As soon as the door closes several bright torches light up, revealing a chessboard carved into a giant stone slab in the middle of the room. There are also several suits of stone armor set against the wall, two of which are blocking the door forward with their heavy granite weapons.
Walking up to the board she sees all pieces are in their starting spots, save for one. She lifts the knight piece she took out of the previous room from her bag, and places it in it’s position.
Lockepicke jumps back as the whole stone slab starts to slide into the floor, disappearing out of sight. The mare jumps a second time as the sound of grinding stone comes again, and whipping around she sees that the stone statues have moved their weapons from the door.
Lockepicke continues forward, revealing a room full of giant clay pots set in rows. In this room is also some sort of control panel for a crane. In the back of this room another door. Opening it reveals another staircase going up.
Looking around, the mare sees no Face on the Wall panel. Is this not a puzzle? Maybe she should just continue on.
What does Lockepicke do?
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