DJTHED
Blender 3D Animator
I think there are two important problems that should be looked at with this render. I'll start with the obvious, the materials. There is way too much glossiness. Gloss in itself is fine, but if you don't turn up the roughness value much at all, then it just ends up looking like sculpted glass.
The other problem that I think a lot of people get wrong is with the camera positioning and the Field of View. A thing I learned early on when making my own models is that 3D ponies look incredibly strange when the camera is too close and the field of view angle is too wide. I think the model itself is probably fine, it's just that the camera should be moved way farther back with a tightened up field of view.
EDIT:
I suppose I should've asked this first, but are you using Blender Cycles or Blender's internal renderer?
The other problem that I think a lot of people get wrong is with the camera positioning and the Field of View. A thing I learned early on when making my own models is that 3D ponies look incredibly strange when the camera is too close and the field of view angle is too wide. I think the model itself is probably fine, it's just that the camera should be moved way farther back with a tightened up field of view.
EDIT:
I suppose I should've asked this first, but are you using Blender Cycles or Blender's internal renderer?