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Let’s be honest - is it really any worse than “Do a barrel roll”? Or pretty much anything Slippy has to say?
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Yeah, the same could be said for “Star Fox 2”`s official release.
Better late than never, huh?
It actually was pretty cool. (Except the “fire button” was the A and/or B trigger, which is a bit confusing) In fact,they brought it back, (though a shorter version) for “Wario Ware Gold” on 3DS.
Yeah, I couldn’t think of the name, even though I have it.
You mean Wario Ware: Smooth Moves. Shake-It was the title of the Wario Land game that was on the Wii.
Edited
Funny thing is, The “Wario Ware: Shake-It” (Wii/WiiU) game has a higher resolution, and higher framerate short version of the original SNES game. (It’s 9-Volt’s stage’s boss game.)
The boss you fight in it is hilarious. An NES R.O.B. shooting at your Arwing with an NES Zapper gun.
@Vinyl Fluff
Some mistakenly believe it was Dylan Cuthbert, but he denies it. I’m curious how it got online.
According to Cuthbert, when he & Q-Games were working on “Star Fox Command” for DS, Nintendo gave them the “master” copy of “Star Fox 2” to play, and to brainstorm for the new game. He said it was more finished, and better then the leaked online ones, and exactly the finished product. I hope that’s the version that’s in the SNES Classic Edition.
It’s funny how Nintendo was sitting on unreleased finished games like “Star Fox 2,” and “EarthBound Zero/Beginnings” (the fully localized version of “Mother 1” for the original NES/Famicom.) for decades before finally officially releasing them. (Due to fans demanding ’em.)
You mean funny as in general? Because I meant they turned to online warez sites and software pirates, not each other. And yeah, crossing Rabbids and Mario over is weird.
Yup, loved them both but will always favor SF over SF64.
Also, in a related bit of trivia, the person who leaked the unfinished SF2 source code to the internet was a former Argonaut employee, heh.
Mythicon, and there was a ZX Spectrum game with the name Starfox by a company called Realtime Games Software.
But there is word that some UK employees of Argonaut(the company that made the Super FX chip) that it was becuse of a German company called StarVox, and how they sounded the same with a relatively think German accent, so the change was to not cause confusion.
There is still a German company with that name so I guess they where able to make sure there was no problem.
Edited
I hear Nintendo of Europe finally bought the rights to the name “Star Fox,” which is why “Star Fox Adventures,” and such got to keep their titles.
Yeah, the SNES Star Fox had its titled changed to “Starwing” because of legal issues with the company that made an Atari 2600 game that was also titled “Star Fox” (though I forget the actual name of the company, but evidently that company didn’t have the trademark in the US and elsewhere…).
Funny thing is, I hear Nintendo & Ubisoft have been on good terms. They’re even making a Rabbids & Super Mario crossover game together.
I like both. I feel SF64 was better gameplay wise, but the SNES game had better challenge, more unique level settings, (the underground hollow world Macbeth was a clever one. Especially fighting giant drills that pop out of the ceiling, or floor.) and I agree the sound track was a bit more better, and varied. (Even had some rockin’ tunes, while SF64 was mostly orchestra style “Star Wars”-like. Though, both were still good.)
Yeah, I heard that, I also heard they had to change it’s name to “Lylat Wars” for Europe.
The irony is that they turned to their mortal enemies to fix their own mistakes (Ubisoft) or for convenience (Nintendo.)
Overall, I’m a fan of SF SNES more than SF64, including the music. Don’t get me wrong, I really loved SF64, too. But to me it’ll never replace the original.
Did you know that the European version of SF64 had the option to disable the voice overs and replace them with “voices” like the original? For some reason they didn’t include that option in the US.
Huh, that’s interesting. Of course, I see nothing wrong with as it’s Nintendo’s (and Ubisoft’s) original software, so they can do with it however they want.
(It’d be funny/ironic if the piraters got mad.)
Oh, BTW, if you’re a Star Fox fan, we now have a General discussion thread in the forums.
Y’know, another thing I prefer about the original Star Fox for SNES is, I like it’s “theme song” better then the one in SF64-onward. (Though, I like that one too.) I like how the SSB series brought it back, especially a full orchestra remix of the ending version of it. (Mixed with the map version.)
I can understand. When I first found out about emulation I was a little ehh about it as well. For newer systems? Yeah, I think it’s shady to use them with ISOs and ripped copies and whatnot. But old, ancient systems? Not so much.
Also, there’s no big legal issue. While you’re technically breaking copyright law, simply using an emulator with ROMs isn’t going to have Nintendo coming after you. It’s the distribution of the ROMs that gets legal letters sent to you.
You misunderstand. The emulator from the NES Mini is indeed written by Nintendo. But IIRC, some of the ROMs were found to contain traces of files from online pirate sites, indicating that the team just downloaded them. It was the fastest, easiest way to go about it. Why bother ripping the data from a cart or dig into old software archives (where the data isn’t stored as straight ROMs anyway)? A few clicks for each title, and they’re done.
I also wasn’t saying they were in the wrong legally, it’s just ironic and amusing that they’d do that, is all. It’s not the first case of a company doing stuff like that. Ubisoft once patched some severe DRM into one of their titles that did a disc check, but forgot the digital purchasers wouldn’t have a disc and thus it made the game unplayable for them. The DRM was so bad that they couldn’t remove it, and they didn’t have any backups of the executable pre-DRM anymore. So their solution was to go to a warez site and download a cracked version of the game’s executable, and distribute it as an official patch, hah. (This was discovered because they left the Readme file in, which had the warez group’s name and shout-outs in it.)
I don’t know, I’m kinda wary about doing any of that stuff, (especially for legal reasons) but to each their own.
I never heard that, nor seen proof of this. (In fact, actually I hear the NES emulation tech was made by an official Nintendo of Europe development team.) Plus, Nintendo has the original game data in their vaults, and computer systems, so they’d have no need to use fan-created ROMs randomly found online.
Technically, even if they did, the games are Nintendo’s legal copyright property, so they still have all rights to their own data, as they were their properties. (And the third parties like Capcom & Konami own their games too.)
Though, one thing I will admit, Nintendo needs to look at how others remake/port games, when they do their own remakes/ports. Some of their stuff is lacking, like the Gameboy games on 3DS’s Eshop lack multiplayer link-up options. This was fixed with the Pokémon games years later, (showing that it was possible, they just didn’t take the time to do it) yet ironically now the Pokémon games have a darker contrast then the other GB games on the Eshop. (With no ability to adjust it, aside from using more backlight brightness/battery life…) It’s like whenever they fix something, they make a mistake with something else. (Granted, it might’ve been the Pokémon Company that made the remakes.)
Still, the NES Classic Edition’s emulation was better, and had better color then the Virtual Console versions. (Plus the save slates, and 3 screen options are nice. Including the CRT filter for that retro look.) Plus the ability to use the controllers with Wiimotes was a nice way to use them on Wii, or WiiU.
I hope the SNES one has similar nice features.
Edited
Yup. Let’s just say I’ve bought games from Nintendo since I was a young kid. Sometimes the same ones over and over as they’re rereleased (unchanged!) I’m OK with emulating such an old system. The ironic thing is that all of the games on the NES Mini were actually downloaded from the internet from pirate sites and then copied to the system instead of reripping them themselves. Yup, Nintendo practiced self-piracy in the name of saving time and effort.
Also, buried in the system’s data is a message to anyone hacking it for running additional ROMs. It basically was a greetings, expecting that it would happen sooner or later, and an acknowledgment of it. Likely one of the guys who worked on the project.
A Raspberry Pi is actually pretty easy to set up. While plenty of peripherals are available, all you need is the basic system which comes preassembled (an optional snap case is recommended however), an SD card and a USB-based controller. The only techy part is popping the SD card into your computer and installing the OS and emulation software (both of which have programs available to automate it) and then copying the ROMs over. Then you insert the SD card into the RPi, connect it to your TV via an HDMI cable, plug in your controller and boot it up.
The issue was two-fold. The games it had were the only ones it would ever see officially. And for the same price I could buy said Raspberry Pi and do a hundredfold more things with it. Plus only a few games with the system did I actually want, and some of those I already owned previously. Again if they had done expanded game libraries I would’ve gotten one.
Edited
Isn’t that illegal piracy though illegally/unofficially downloading games to those things, and such? I don’t like doing that personally, plus even if I wanted to, I’m not computer savvy or understand how to build computer devices on my own.
I don’t think the price for the mini NES Classic Edition was that bad, (Ebay scalpers aside…) seeing as $59.99 is the same price as one single brand new game disc for any modern console, and 30 NES games equal 2 bucks each at that price, which is actually cheaper then the official Eshop/Virtual Console. I’m not really bothered by it being “unupgradable,” as it’s just a fun small novility plug-and-play system it doesn’t really need to be. (Though, I suppose a download service for it like the Eshop, and an SD card slot to store extra games on could’ve given it more longevity.)
The SNES Mini costs a li’l more, but has fewer games then the NES one, which is my only gripe with it. Granted it includes a second controller, (which kinda justifies at least 10 bucks more) and most of the games are more longer/complex/expensive then the NES ones were. (SNES games via Eshop, or used old cartridges usually average for 8 bucks each, or more.)
Still, it’s 21 game lineup is nice, (though, I suck at Street Fighter lol) and it’ll be great to try out Star Fox 2.
Edited
Well, I meant reboot in this context.
I knew the SNES Mini was coming, but not about SF or SF2. That’s cool. I skipped out on the NES Mini because I couldn’t justify the price for a retro system with several games I already had and no plans for an expanded library (otherwise I would’ve probably gotten one.) Especially since for far less I could get a Raspberry Pi and do the exact same thing with the entire library of not only NES games, but a dozen other consoles. Someone’s even made a clone of the NES Mini UI for it.
I’ll keep my eyes open for that.
Concerning the stock of the NES Mini, I’d heard another story. One that had to do with them deciding to can the system after selling out the initial alotment. Nintendo’s always had odd quirks, but these last few years have been the oddest. They’ve made choices in the past that otherwise would’ve resulted in a buttload of money for them, but sometimes they didn’t care about the money and wanted something else (see the debacle that was the SMB movie, they could’ve made bank on the rights but instead sold them for relatively cheaply to a small studio.)
Edited
I don’t really consider SF64 a “remake,” more like a reboot, as it is still a completely different game, and had different levels, and such.
In fact, I imagine fans were surprised to see Fortuna became an icey planet, and other things changed.
A remake would be awesome, in fact, Q-Games actually offered to do a remake of the game for 3DS many years back, but for some reason… Nintendo turned it down. (I love Nintendo, but they make some odd choices sometimes.) Which is quite odd, as a remake would’ve been a great way to rerelease it, because Nintendo couldn’t port it to Virtual Console. Maybe it’s ‘cause they didn’t want to get player’s hopes up for more 3DS remakes, after pretty much letting the “3D Classics” line by Akira on the Eshop die. (Despite great sales of the games.)
A “SuperNES Classic Edition” is slated for release at the end of September, which marks the original Star Fox game’s first rerelease, AND on top of that the unreleased SNES sequel will be getting it’s first official rerelease. (And rumor has it, it’ll be the complete “master” version, making it more finished then the leaked Beta versions online.)
Nintendo promises more units will be for sale, after failing to meet the high demand for the “NES Classic,” (which was apparently cancelled early so they could make more mini SNES Classics) so hopefully more of us will get to experience the original SF again, and the SF2 game.
Edited
I had the original Star Fox when it was still new. It’s still my favorite entry in the series to this day. The only problem I had with it back then was the framerate dipping really low in some areas. I was not happy when I found out SF64 was a remake rather than a sequel, meaning the original was decanonized.
I’ve said this before but I’d love an HD remake that only did three things: Render the game in at least 720p, with smooth, straight edges and the sprites redone in higher resolution as well. Then boosting the framerate to a constant 60 FPS, and slapping a blue section on the Arwing where the cockpit is supposed to be. No real detail, just a solid blue texture on the model shaped like the glass. That was one detail I wish the original game had, rather than the cockpit-less bare look the ships had.
Edited
To be fair, Slippy didn’t even have a voice back then.
@Vinyl Fluff
I actually kinda like the background pixel art, and low-polygon look of the SNES game, it may look primitive by today’s standards, but for a 1993 game it was impressive. Heck, one could argue that “Star Fox 64” looks bad compared to new games, yet most consider it superior in gameplay compared to it’s sequels, or even most modern spaceship shooters.
I think people bash on the original SF’s graphics too much, as it still had impressive bosses, areas, and stuff in it. (I feel the same about people bashing the original Gameboy for being without color. “Super Mario Land 2” had graphics almost as good as an SNES game.)
Heck retro gamers would facepalm if you told them the original “Super Mario Bros.” had “bad graphics,” as graphics weren’t the point back then, plus it’s graphics have a simplistic pixel retro charm to them.
(Plus honestly, compared to the Atari, SMB looked like a PS4 game.)
Funny thing is, Dylan Cuthbert (a developer for the original game, and head of Q-Games) actually said he disliked SF64’s graphics, saying it looked too dark, and muddy compared to the SNES game, but admitted SF64 had more impressive cinematic scenes, and gameplay.
Edited
Peppy: dagnabit I thought we put ad blockers on these things