Emerald grabs the ledger, and then makes his way out to the room that had the fight in it and looks for other gas masks he could use.
The zebras covered in foam and the ones stuck in the sticky potion are out, since they never had time to put their masks on and are probably now well within the goop that covers each respectively.
That only leaves the other zebra that Nishan knocked out.
Emerald removes the gas mask from him and returns upstairs and attaches it to Joyride. Do gas masks help people who have already been effected by gas? Emerald isn’t really sure, but he tries anyway.
The colt then pulls out his quill and parchment and writes a letter to Bunsen, explaining everything that has happened and saying he isn’t sure who to turn too since he doesn’t trust the zebra guard.
Emerald sends the letter off and then heads back downstairs and takes the right down the passage that he hasn’t been yet.
It leads down a hallway with a piece of cloth hung to separate the room from the passage. He pulls it aside to see a small sleeping quarters. There are cheap cots pilled around the walls and one large wooden spool with chairs around it acting as a table. Approaching the table through the thick fog Emerald sees that a game of cards was interrupted, probably by the fighting.
Interestingly, Emerald notices that the smoke in this room is slowly filtering towards the back of the room. Emerald walks towards the center of it, and finds a closed door. He opens it and it reveals a grate on the floor with a ladder that leads downwards. From the smell of it, he guesses it’s a sewer.
——
Inventory & Spells -
http://pastebin.com/D5PzFgGv