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Viewing last 25 versions of comment by Badumsquish on image #1228282

Badumsquish
Generic Messy Hair Anime Anon - Seen and done more than you can imagine
Kalianne - Derpi Supporter
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
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Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Pixel Perfection - I still call her Lightning Bolt
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ᗡ: 📶 📡
"[@Sollace":](/1228282#comment_5476583
)  
Well, what I mean is I use the punch/interect tools the way you mean to use the mask tool, and I _*do_* have a reason for doing it that way. It's minor, but consider this.
 
![full](http://i.imgur.com/5I4B1Cw.png!

)
 
Say I want to use the round shape as a mask for the red shape (top panel). When I do, when I try to click on things that are layered beneath the mask's shape, it clicks on the mask instead (middle panel) unless I lock the mask layer, which I find to be _*really_* annoying. When I use punch and intersect, it gives the exact same effect (bottom panel) without the annoying side effect. While it's true a mask is editable and a crop isn't, I just make a copy of the trimmed shape and turn the visibility off on it so I can go back and grab it if I need it.


 
It's the same reason I use enclosed shapes for lines instead of strokes: I keep accidentally clicking on points and joining them, and Firefox doesn't readily fix that with the undo command. Like this:
 
![full](http://i.imgur.com/lqyBKGZ.png!

)
 
If you accidentally click _*anywhere_* near a point (top panel), the two join (middle panel). If you hit undo, it works, but now both shapes are selected and it messes up your original shape.

 
I *do* use masks, but only for things like "cropping" the shapes that go beyond the edges of comic panels and such like with this image:  
>>918435t  
I drew the two panels separately and used a rectangular mask on each to hide the overbleed of the shapes.
No reason given
Edited by Badumsquish
Badumsquish
Generic Messy Hair Anime Anon - Seen and done more than you can imagine
Kalianne - Derpi Supporter
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
Rainbow Rocks 10th Anniversary: Aria Blaze - Celebrated the 10th anniversary of EQG Rainbow Rocks!
Celestial Glory - Helped others get their OC into the 2024 Derpibooru Collab.
Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).

ᗡ: 📶 📡
"@Sollace":/1228282#comment_5476583
Well, what I mean is I use the punch/interect tools the way you mean to use the mask tool, and I _do_ have a reason for doing it that way. It's minor, but consider this.
!http://i.imgur.com/5I4B1Cw.png!

Say I want to use the round shape as a mask for the red shape (top panel). When I do, when I try to click on things that are layered beneath the mask's shape, it clicks on the mask instead (middle panel) unless I lock the mask layer, which I find to be _really_ annoying. When I use punch and intersect, it gives the exact same effect (bottom panel) without the annoying side effect. While it's true a mask is editable and a crop isn't, I just make a copy of the trimmed shape and turn the visibility off on it so I can go back and grab it if I need it.

It's the same reason I use enclosed shapes for lines instead of strokes: I keep accidentally clicking on points and joining them, and Firefox doesn't readily fix that with the undo command. Like this:
!http://i.imgur.com/lqyBKGZ.png!

If you accidentally click _anywhere_ near a point (top panel), the two join (middle panel). If you hit undo, it works, but now both shapes are selected and it messes up your original shape.
No reason given
Edited by Badumsquish