Interested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
We’ve put ponies on the moon in KSP before. But what makes this special?
This is Realism Overhaul!
And I wrote scripts so that the initial launch from Earth, and the lunar lander’s powered descent, were both carried autonomously with no real-time input from me at all.
Realism overhaul means instead of a 600 km radius Kerbin (with a ~2,000 m/s orbit velocity) and a 200 km Mun, there’s a 6,370 km Earth (with a 7,800 m/s orbit velocity) and a 1,737 km Moon with an orbital velocity (at 100 km altitude) of about 1,600-1,800 m/s, iirc.
Fuel tanks are also lighter, though, so higher mass ratios are easier to achieve, but it ends up cancelling out in such a way that it’s still quite a challenge. Not to mention, the higher ratios mean you have to watch your accelerations more carefully. Starting off with 2 G’s of T/W means that at engine cutoff, you’ll be pulling maybe 20+ G’s. Ponies will die much above 40, or at 20 for too long. Plus there’s craft stress to worry about.
To say nothing of ullage, limited ignitions, lack of throttle controls on all but a very few engines built for it, life support requirements, cryogenic fuel boiloff, no reaction wheels (they exist, but work so slowly they’re impractical for larger, crewed craft)… It gets fun :D
Here’s an album of the mission.
This is Realism Overhaul!
And I wrote scripts so that the initial launch from Earth, and the lunar lander’s powered descent, were both carried autonomously with no real-time input from me at all.
Realism overhaul means instead of a 600 km radius Kerbin (with a ~2,000 m/s orbit velocity) and a 200 km Mun, there’s a 6,370 km Earth (with a 7,800 m/s orbit velocity) and a 1,737 km Moon with an orbital velocity (at 100 km altitude) of about 1,600-1,800 m/s, iirc.
Fuel tanks are also lighter, though, so higher mass ratios are easier to achieve, but it ends up cancelling out in such a way that it’s still quite a challenge. Not to mention, the higher ratios mean you have to watch your accelerations more carefully. Starting off with 2 G’s of T/W means that at engine cutoff, you’ll be pulling maybe 20+ G’s. Ponies will die much above 40, or at 20 for too long. Plus there’s craft stress to worry about.
To say nothing of ullage, limited ignitions, lack of throttle controls on all but a very few engines built for it, life support requirements, cryogenic fuel boiloff, no reaction wheels (they exist, but work so slowly they’re impractical for larger, crewed craft)… It gets fun :D
Here’s an album of the mission.
Source
not provided yet
That’s weird, why didn’t I respond to this earlier!?
Lol, well, here; thanks!
It’s fun as heck is what it is. Harder, but fun - I love the challenge and the feeling that what works on here would almost more or less work IRL.
I never tryed realism overhaul,it sound too hard :D