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Rejoice, for the beast is dead!
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That may be giving it too much credit. The whole think passed like a fart that you thought may been a loud foghorn but ended up as both silent and non-odorous. Sammy-boy failed to both take people’s money or entertain, and his only position now is as receiver in the 2014 Gay GangBus east-coast tour.
Broken image.
While this was pretty obviously a scam, and there’s a large number of game kickstarters that I wouldn’t trust to write a ham sandwich, I would like to mention that a good RPG can actually be fairly inexpensive to make.
Creating a good, mechanically deep system is largely matter of conceptualizing an intuitive system with sufficiently broad elements to enable a wide variety of tactics on the player’s part. Putting it into action is usually nothing more a set of pretty simple variables attached to characters and npcs. This is usually the work of one or two people, who were presumably the project leads, and who are usually willing to work for free.
Writing hundreds of hours of game content is similar; it’s largely a matter of writing an engrossing plot (and/or sideplots) that keeps the player willing to continue, which can also be done by the same one or two people (though there’s countless examples of people who can come up with good systems that are just plain bad authors, and vice versa). Area and npc design usually requires art assets, but can be planned in advance.
The “gorgeous art”, on the other hand… There’s a good number of styles that can look nice without requiring the multimillion dollar budgets you see in AAA projects, but it’s always going to be one of the pricier budget items, and grows rapidly as you expand the project scope. It’s also the most time consuming; if you want to make real progress on it, you really have to dedicate most of your time to the project, so most people wouldn’t be able to juggle it with a paying job like they could the rest.
Sound and music usually requires outside sourcing, but there’s a lot of free assets floating around out there, as long as you’re not promising voice acting.
In short: the only thing your average RPG needs that can’t theoretically be done cheaply is art, the expense of which can fluctuate a good deal depending on your requirements. 7,500 is a number that I’d look askance at for anyone promising great art as one of their selling points, especially when promising a long game, but sounds quite reasonable for something more on the scale of your average 20 hour RPG Maker game.
There are very few 20 hour RPG Maker games I’d be willing to kickstart, mind you, but it’s a reasonable estimate of what they might require.
And don’t give us any of that “This was the plan all along” crap, you’d have needed to have not gotten found out for that plan to work.
Yeah… doubt they’re gonna do that again seeing as they’re pretty much abandoning this.
Any idea why they’re doing that?
Got trailers removed from youtube multiple times. Yay DMCA takedown tactics.
Yeah… and I bet that went well.
Who they tried to sue….
http://youtu.be/l6yume-YiyM?t=2m27s
(speaking in your made-up language)
kek
Yep.
Is this the equivalent of “You can’t fire me, I quit!”?
/mlp/ is always right
You can tell because my face looks surprised, which I am.
Really.
Never mind.
Posted one before funding was cancelled and comments closed.
Convenient.