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Description
I’ve been learning 3D in Blender for the past few months now and spent a good 2 weeks on this before feeling I went a little bit overkill by sculpting the head as opposed to doing low resolution polygon modeling.
Source
not provided yet
I realised her eyeballs wouldn’t fit in her head if spherical, so I used a lattice to flatten them while the eyeball itself was able to rotate as if it were still round.
Actually, most of the higher-res models have a concave shape for the pupils. It helps give the eyes a more natural and lifelike appearance by allowing the lighting in your scene to play off the shape more naturally than if the eye was simply flat.
It would be done a little differently than this, though.
Thats really odd
Pupils are flat, they have no actual perspective.
I did it based on the tutorial. I found it odd myself but figured texturing would make it unnoticeable
You had to use a pupil texture instead.
At first… but I don’t know how to edit comments on here, if at all able to. I just recently discovered the wonders of smooth shading too, so… yeah… this is just beginner blunder.
Oh my god, are you REALLY so thick that you walked RIGHT past my “end-rhetorical” tag dealie, explicitly EXPLAINING that I wasn’t ACTUALLY asking if this was Blender or ZBrush?
I’m not a fucking idiot, a saw the tag. It was a note of how the massive poly amounts LOOKED like a ZBrush screenshot. In essence, I was making a JOKE.
I tagged Blender, and in the description I mentioned I realized I did overkill on it unintentionally.
I mean, is this Blender or Zbrush?[/rhetorical]
There is no need to model at THIS high res whatsoever. A simple subdivision modifier after the fact should handle your resolution issues.
Seriously, I shouldn’t be seeing ZBrush-style artifacts from the sculpting that look like friggin’ PORES on a character clearly not designed with that level of detail in mind. Keep it simple, use a broad subdivision method for smoothing the mesh to eliminate edges. And holy frug, figure out the uncanny valley going on with the eyes. That’s pure nightmare fuel!
Yeah… One of the things I learned from the tutorial I followed this with was that without ears, the character looks rather alien