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Description

I’ve been learning 3D in Blender for the past few months now and spent a good 2 weeks on this before feeling I went a little bit overkill by sculpting the head as opposed to doing low resolution polygon modeling.

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Schala

W@Chumpy  
I realised her eyeballs wouldn’t fit in her head if spherical, so I used a lattice to flatten them while the eyeball itself was able to rotate as if it were still round.
Chumpy
The End wasn't The End - Found a new home after the great exodus of 2012

@ExtraDan ✿
 
Actually, most of the higher-res models have a concave shape for the pupils. It helps give the eyes a more natural and lifelike appearance by allowing the lighting in your scene to play off the shape more naturally than if the eye was simply flat.
 
It would be done a little differently than this, though.
Schala

@JJMDude  
At first… but I don’t know how to edit comments on here, if at all able to. I just recently discovered the wonders of smooth shading too, so… yeah… this is just beginner blunder.
JJMDude
The End wasn't The End - Found a new home after the great exodus of 2012

@Schala  
Oh my god, are you REALLY so thick that you walked RIGHT past my “end-rhetorical” tag dealie, explicitly EXPLAINING that I wasn’t ACTUALLY asking if this was Blender or ZBrush?
 
I’m not a fucking idiot, a saw the tag. It was a note of how the massive poly amounts LOOKED like a ZBrush screenshot. In essence, I was making a JOKE.
JJMDude
The End wasn't The End - Found a new home after the great exodus of 2012

The hell is up with the resolution of the mesh??
 
I mean, is this Blender or Zbrush?[/rhetorical]
 
There is no need to model at THIS high res whatsoever. A simple subdivision modifier after the fact should handle your resolution issues.
 
Seriously, I shouldn’t be seeing ZBrush-style artifacts from the sculpting that look like friggin’ PORES on a character clearly not designed with that level of detail in mind. Keep it simple, use a broad subdivision method for smoothing the mesh to eliminate edges. And holy frug, figure out the uncanny valley going on with the eyes. That’s pure nightmare fuel!