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Description
Page 46 - Some Assembly RequiredThis is the point when my players start scheming. What will they do once they get the all-powerful artifact? If they aren’t openly discussing it, they’re at least thinking about it.If the party can’t agree on a course of action, though, they’ll end up fighting amongst themselves. So from the DM’s perspective, there’s balance.
Transcript:
Twilight Sparkle: Leeet’s just skip to how the Elements are used.
Reference Guide: Oh, sure. Uh, this is mostly hearsay…
Fluttershy: Hearsay? You mean you’re not sure…?!
Reference Guide: Hey, did you forget the THOUSAND YEARS part? All I got is rumors!
Reference Guide: It is SAID… that the sixth Element is supposed to “spark” the other five. That activates their power.
Twilight Sparkle: That can’t be all of it.
Reference Guide: I’m afraid so… Still, if you get them working, they possess the most powerful magic in Equestria! That’s a fact!
Rarity: That’s not much consolation if the Elements are defunct.
Applejack: Fine by me. Better than Nightmare Moon using them on US.
DM: Hmm… <scribble>
Applejack: If you hadn’t already thought of that, you don’t get to use it.
DM: Aww…
Quoth the Fan:
“WHY DO I SAY THINGS?!”
Unfortunately, as DM, neither do I. I tend to blurt out all sorts of ideas that my players immediately latch on to. Fortunately, they have such short attention spans, they usually forget about the ideas soon after.
Anyway, just think of it as a possibility of being a partial GM yourself.
Yep, they never know when to keep their mouths shut
Players come up with the BEST ideas on how to screw themselves over.