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Description
Page 260 - Monster MashScrapped throwaway line:
Rainbow Dash: Aw yeah! Congrats on your first triple-kill, Twilight!Also, our first Season 3 screencaps. Woo!
Transcript:
Twilight Sparkle: I’m attacking! Rolling for Initiative.
DM: Really? You’re gonna make me break out the combat stats this soon?
Twilight Sparkle: <roll> 16!
DM: Fluttershy. Seriously. You’re gonna let them do this?
Fluttershy: Well, um, I did kind of cause this… and they seem to know what to do, so I trust them…
DM: Rrrgh. <roll> …Alright, the three parasprites move AFTER Twilight.
Twilight Sparkle: Okay. I activate Wizard’s Fury! It’s a Daily that lets me use Magic Missile as a minor action until the end of the encounter.
DM: Is it free? Hmm, no, it’s a minor action to use. So that’s your minor action gone…
Twilight Sparkle: With my standard action and my move action, I use Magic Missile on two of the parasprites! 8 damage each.
DM: No to-hit roll?
Twilight Sparkle: No, it’s just direct damage.
DM: Right. Well, crap. They’re just minions right now, so they go down instantly. So now the only remaining parasprite flies off…
Twilight Sparkle: I don’t think so. My turn’s not over. I’m using my Action Point.
DM: You… what? Oh, no.
Twilight Sparkle: I get an extra standard action, which I use…
DM: No… No…!
Twilight Sparkle: …to take out the last parasprite with Magic Missile!
DM: NO, NO, NOOOOOO!!
I have to rewrite THE ENTIRE STORY
There is no system to upvote comments in place, but your advice on how to have your Plot roll with the punches gets an upvote. I’ve seen it stated better, but I always want to encourage this kind of advice getting spread.
The solution is fairly simple, though. She played smart, so hand her some XP.
Then have the parasprites’ siblings (the ones that spawned a few minutes ago) be fluttering around merrily outside.
You’re out a daily, and we’re on to the plot. Consider it the cranked-up difficulty setting.
The general advice is to, if possible, design plots to be fault tolerant or at least easily reparable. There’s a difference, if sometimes a fine line, between railroading and keeping a plot from falling apart at an unexpected turn. At the same time, reward players for in-character roleplaying. But most importantly, reward them for having fun and for making the game fum for the other players. After all, that’s what you’re playing a game for.
…I actually can’t wait until they do a Discord Arc.