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Description
(Remember to click the “view” or “vs” button above to get it in actual 4K+4K, normally, derpibooru gives a downscaled preview on the normal image page)
So, some time ago, I made this animation (>>2683932), but I only rendered it in 4K, now, I decided to try and make an 8K3D (4k + 4k) SBS version. SBS meaning Side-By-Side. Why? I wanted to see how it looks like in full stereoscopy 3D!… Although, after rendering this, it looks cool and all, but, it looks more like two planes instead of like proper 3D sort of. So, is something for me to experiment more on.
(Pssst, if your device can’t handle 2x4K, you may get the FakeSBS here: >>2686206)
So, some time ago, I made this animation (>>2683932), but I only rendered it in 4K, now, I decided to try and make an 8K3D (4k + 4k) SBS version. SBS meaning Side-By-Side. Why? I wanted to see how it looks like in full stereoscopy 3D!… Although, after rendering this, it looks cool and all, but, it looks more like two planes instead of like proper 3D sort of. So, is something for me to experiment more on.
(Pssst, if your device can’t handle 2x4K, you may get the FakeSBS here: >>2686206)
Source
not provided yet
I used SFM’s built in stereoscopic rendering feature. I don’t know much about the process, but the left side is what SFM say is the left eye and the right side is what SFM say is the right eye. It renders 1 eye at a time, first left, then right before moving on tonthe next frame. So, am pretty sure it is rendering, ofsetting and then rendering again before going on to frame 2.
In any case, can experiment more on rendering 2 seperate cameras instead of telling SFM to render sterescopic for me.