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Description

Page 1337 - Sending Machine
11th Feb 2020, 6:00 AM
Author: GreatDinn
Guest Author’s Note:
“Tabletop RPGs take quite a bit of time. (Shocker, I know.) Before I started playing regularly, I assumed that the stereotype of junk food at the table was more indulgence than necessity. And I guess it technically isn’t a necessity, but boy is it way easier to have easy or no prep food available when you have a small party of people to feed and have spent most of your time prepping for the fantasy people and not the actual live human beings occupying space in your home.
One of the unsung benefits of online tabletop RPGs is that everyone can prep their own food in advance. No need to worry about stopping the game during a tense scene because it’s been three hours and everyone’s hanger is affecting play.
I try to keep an eye on the clock and work in food and break time. I try to make lulls in the action, for natural stopping points. My friends know that I care for their wellbeing.
But my friends will also tell you that I am Very Very Bad At That.”
Newbiespud’s Note: Speaking of online tabletop games, here’s a one-shot we played in the Humblewood setting this weekend!
Spudventures - Gaspard’s Gauntlet: Podcast | Video
 
Transcript:  
Twilight Sparkle: You there?
DM: Yeah? Things going okay? Game still happening?
Twilight Sparkle: We’re breaking for food. It’s been…a process.
DM: That good, huh?
Twilight Sparkle: It’s not completely bad, but your first game went a lot smoother.
DM: Is that how you saw it?
Twilight Sparkle: I’m trying to give you a compliment, here.
DM: Sorry, it’s just genuinely weird to hear that.
Twilight Sparkle: I’m not that stingy with compliments. Am I?
DM: No, I mean, from my side, the ending of that first game felt held together by duct tape and a wish.
Twilight Sparkle: Then break out the tape and bust open the genie’s bottle. Because I’m going to need all the help I can get.

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