Uploaded by Quint-t-W
1000x500 PNG 85 kBInterested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
Uploading some of my older drawings: august 2012
Tags
+-SH safe2268861 +-SH artist:quint-t-w286 +-SH twilight sparkle371496 +-SH pony1701515 +-SH unicorn582220 +-SH g42127693 +-SH dialogue100281 +-SH linear algebra2 +-SH looking at you283169 +-SH math1004 +-SH math joke18 +-SH matrix (mathematics)3 +-SH old art4295 +-SH pencil drawing12230 +-SH sketch87689 +-SH traditional art149185 +-SH transformation17639 +-SH unicorn twilight37661
Loading...
Loading...
Yer darn tootin’.
that thar looks like some fancy mathematics to me.
(Homogeneous coordinates are used for calculating translation by matrix multiplication; that is, moving the object/vector with the same math as rotation, scaling, shearing, etc.
Here’s a reference link: https://en.wikipedia.org/wiki/Transformation_matrix
A 2d vector is a 1x2 or 2x1 matrix, though. Matrix multiplication isn’t defined for a 1x2 matrix multiplied by a 3x3 matrix. Twilight should be a 3d vector, or a 1x3 matrix, for the multiplication to be defined.
(2d because we’d need a 4x4 identity matrix to properly handle a 3d Twilight. Homogeneous coordinates, after all, are essential for this kind of transformation.)