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Furry Body Pillows - Preset and Custom Designs

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Description

Uploading some of my older drawings: august 2012

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide

Background Pony #22BC
If you’re using homogeneous coordinates, a 2d coordinate is represented with a 1x3 matrix. This enables simpler calculation of functions like translation(movement).
 
(Homogeneous coordinates are used for calculating translation by matrix multiplication; that is, moving the object/vector with the same math as rotation, scaling, shearing, etc.
 
Here’s a reference link: https://en.wikipedia.org/wiki/Transformation_matrix
Background Pony #22BC
Every point in this Twilight can likely be represented by either a 2d vector, or a set of them; therefore, it works.
 
(2d because we’d need a 4x4 identity matrix to properly handle a 3d Twilight. Homogeneous coordinates, after all, are essential for this kind of transformation.)