Interested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
Not really anything new, just finally testing everything in “real” conditions.
- Pathfinding is doing decently, although the resulting navigation could use some smoothing.
- New costume system work as expected.
- New skill system work as expected.
- AI’s “hunt anything that’s not a filly” task is following the right target.
Next steps :
-> Having Anonfillies use and aim their “boop” attack skill when in range.
-> Maybe one or two other spells for Twilight.
-> Some balancing (fillies probably gonna get a speed boost - the current system do take body size in account, so short legs run slower)
… and that damn demo will finally be ready to publish.
Overall concept (and icon) stolen from Skitter.
HD version (61Mo) available here
Source
not provided yet
Make it so the anon have genitals!
Please?
Yep, the map was extracted from here.
It’s intended to be a combat RPG / platforming mix, although that can change a lot.
Edited
by the way, what kind of game genre do you plan to do with this project?
If that become an event in the actual game, probably - could make for some fast-spreading zombie thing.
But here it will directly be just you vs the fillies.
@Background Pony #FB0F
The full game, probably for G6 or G7 launch.
The tech demo shown in this video, at the end of the week (unless I get stuck on some minor detail like I always do).
oh, okay cool!
one common way I’ve seen to cheat at that is to have npcs frozen past a certain distance, or just doing a passive animation, and even further away not rendered entirely, so they’d load in and out as the player moves around. distances can even be adjusted for how “meh” a computer is.
that’s really only important for an open world game though, where you can’t always ensure that there will be only 50 possible npcs around.
On a Ryzen 5 3600 :
50 fillies is 60 fps.
75 fillies is 35 fps.
100 fillies is 23 fps.
200 fillies is 12 fps.
It’s already optimized to hell and beyond so I don’t think it can be improved significantly.
I want it to run on “meh” computers and work at the appropriate refresh rate in VR, so for regular gameplay I expect around 20 NPCs active simultaneously at most.
Edited because: Added more text.
This one was with 50 fillies, although I think the ones in the south forest got stuck behind the small river.