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Description
In a brief moment of introspection Emerald feels like he has matured quite a lot since he first fled his parents.
It makes him feel confident.
(Below FicFic has revised the gameplay system for Colt Quest. -Psker)
So. New stat card. I’m going to try and go back to actually rolling, doing the sexual frustration, using the trait, etc. etc.
The rolling is going to be a bit different now, and instead of rolling one die you’ll be rolling two dice. Your total roll will be the two dice plus whatever the stat bonus for that particular roll is.
In addition, instead of simply meeting or beating your stat number to succeed, each situation will have a roll to beat.
For instance, people are suggesting Emerald think hard on what he knows about boars. I’ll pick a number based on the situation. Since boars are a rather common animal and Emerald is under no pressure, the roll to beat will be 7.
I roll the 2d6 (because you guys can’t, right? I know you can in /tg/) and you get a 2 and a 5. To that you add Emerald’s intelligence bonus of 4.
2+5+4 = 11.
11 > 7.
Emerald passes the test. and I’ll tell you what Emerald knows about boars.
In addition, I’m adding “boosts”. You can use a boost during a roll to get an additional dice for that roll, but you can only do one boost per roll. Boosts must be used before a roll is done.
For instance, let’s say you really wanted to make sure Emerald passed his boar knowledge check. You guys can declare a boost and I’ll roll 3d6. The roll comes out 2,4,4. Add all that together with the intelligence stat boost and you get…
2+4+4+4
14 > 7.
Emerald not only passes the test, but passes it by a lot. In this case I might give even more information than I might have had you just passed by a narrow margin.
You’ll get three boosts per thread. If there is a particularly good bit of roleplay I might replenish your boosts, though you can only have three boosts in total at one time.
Hopefully that explains the changes well.
——
Inventory & Spells – http://pastebin.com/D5PzFgGv
——
Be sure to visit FicFic’s Patreon and support him for his hard work:
https://www.patreon.com/ficficponyfic?ty=h
——
Feel Free to discuss this post in the comments.
——
To take part in this cyoa go to:
https://www.anonpone.com/coltquest/latest
This will take you to the cyoa’s latest thread.
——
Next Page:
>>1252106
Previous Page:
>>1250884
It makes him feel confident.
(Below FicFic has revised the gameplay system for Colt Quest. -Psker)
So. New stat card. I’m going to try and go back to actually rolling, doing the sexual frustration, using the trait, etc. etc.
The rolling is going to be a bit different now, and instead of rolling one die you’ll be rolling two dice. Your total roll will be the two dice plus whatever the stat bonus for that particular roll is.
In addition, instead of simply meeting or beating your stat number to succeed, each situation will have a roll to beat.
For instance, people are suggesting Emerald think hard on what he knows about boars. I’ll pick a number based on the situation. Since boars are a rather common animal and Emerald is under no pressure, the roll to beat will be 7.
I roll the 2d6 (because you guys can’t, right? I know you can in /tg/) and you get a 2 and a 5. To that you add Emerald’s intelligence bonus of 4.
2+5+4 = 11.
11 > 7.
Emerald passes the test. and I’ll tell you what Emerald knows about boars.
In addition, I’m adding “boosts”. You can use a boost during a roll to get an additional dice for that roll, but you can only do one boost per roll. Boosts must be used before a roll is done.
For instance, let’s say you really wanted to make sure Emerald passed his boar knowledge check. You guys can declare a boost and I’ll roll 3d6. The roll comes out 2,4,4. Add all that together with the intelligence stat boost and you get…
2+4+4+4
14 > 7.
Emerald not only passes the test, but passes it by a lot. In this case I might give even more information than I might have had you just passed by a narrow margin.
You’ll get three boosts per thread. If there is a particularly good bit of roleplay I might replenish your boosts, though you can only have three boosts in total at one time.
Hopefully that explains the changes well.
——
Inventory & Spells – http://pastebin.com/D5PzFgGv
——
Be sure to visit FicFic’s Patreon and support him for his hard work:
https://www.patreon.com/ficficponyfic?ty=h
——
Feel Free to discuss this post in the comments.
——
To take part in this cyoa go to:
https://www.anonpone.com/coltquest/latest
This will take you to the cyoa’s latest thread.
——
Next Page:
>>1252106
Previous Page:
>>1250884
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